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#1
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I've just bought & read through the 2nd ed HOTT rules (as I re-base my GW Dwarves as an engineering Guild expeditionary force)
In way of magical protection I was planning on having a Runesmith classed as a cleric; the Cleric description on page 8 says "They hinder all magic in their vicinity" but I can't find any rules or combat factors that would facilitate this. Am I missing something here..?? thanks in advance Bob Mcleish |
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#2
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It's in the first entry in the tactical factors table in the combat section.
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#3
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What a cleric or paladin does is to give a positive tactical factor to the target of a spell. See page 22, 'Tactical Factors' section, first factor of 'Tactical Factors' table:
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#4
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Thanks very much for the prompt replies - I should stick to reading the sports pages until I'm fully awake on the train....!!
cheers Bob Mcleish |
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