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#11
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#12
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What defines a front corner of a concave group is not described. So if the front corner is the rightmost corner on the farthest front line, then the bizarre backwards wheel I mentioned is not illegal by the rules. But it is clearly an unusual result unthought-of by the Author, plus being dorky. |
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#13
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I think the best solution is to use the notional corner as if an element was there, making sure the the formation remains intact and that no element exceeds their movement allowance.
Last edited by Pavane; 09-16-2008 at 09:55 AM. |
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#14
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That still makes for some 'interesting moves' in deep groups, that I think even modern drilled troops would be challenged to pull off some of the wheel and others moves we make on the table in games.
The group rules work, but they start to push against reality IMO when you start to look at deep groups or wheeling single columns etc. For example wheeling a 1 wide, 2 deep group is allowable and much easier on the table than it would ever be in real life. I suspect this is why some authors/rules sets have specific limits around these types of moves. A large wheel is really reforming facing a different direction, which is what I see the flexibility of the element moves reflect in DBA. The scale of DBA allows this to be hidden in the asumptions. However, this becomes much more aparent in DBR and other games where 4+ deep formations are encouraged and there are more figures in play. |
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#15
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#16
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#17
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Having more of a DBM back ground and then going to DBA I've always played that you cannot move backwards as a group. Hence wheeling on the right corner of the forward pike would not be allowed ... and all of that sillyness goes away. Holy cheese bat man .... my line is about to be hit by kniggits ... I know I'll wheel them out of the way! ....hummmm ... guess what I'm trying in my next game!
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#18
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I also found my reference to not allowing an element to move backwards. It was in Tactical Movement in DBA 2.0 - An interpretation on the rules for moving elements Version 1.2 January 2002 While now defunct, it did clear up many issues for me as a new DBA player. Why it no longer applies is unclear to me. I found it helpful. Now, let's have some fun at DBV Saturday! |
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#19
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#20
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LCh LCh LCh LCh LCh LCh-Bd- Now if we wheel right based on the right front corner of the Bd, you have discovered another illegal move method -- a way to move your whole column of Chariots sideways for a single pip. So wheeling on the right corner of the frontmost element, as shown earlier, gives you the bizarre ability to move your whole line backwards. And wheeling on the front corner of the rightmost element, as you propose, gives you the bizarre ability to move your whole column sideways. Whereas wheeling on the notional corner of the bounding rectangle enclosing the group avoids both those problems, and therefore is the best solution. Luckily, this rarely comes up in play. See you Saturday! |
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