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Old 04-27-2012, 01:53 PM
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WADBAG WADBAG is offline
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Default v2.2+ BETA 2

We are please to announce an updated version of the v2.2+ beta rules, BETA 2.

Please see http://www.wadbag.com/V2.2+/index.html for the revised Playsheet and Beta 2 Release Notes.

Special thanks to all of the GM's and Players who have provided commentary, feedback, and play testing support for 2.2+.

WADBAG
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Last edited by David Schlanger; 04-27-2012 at 02:03 PM.
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Old 04-27-2012, 07:13 PM
Eumelus Eumelus is offline
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Hmmm, that's a hell of a change to the Knight-Bow relationship. Not that I object, quite the contrary - I always thought the effectiveness of massed archers against knights was overstated. But I am curious - did I miss a Fanaticus discussion on this point?

Rick Wynn
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Old 04-27-2012, 08:25 PM
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Hmmm, that's a hell of a change to the Knight-Bow relationship. Not that I object, quite the contrary - I always thought the effectiveness of massed archers against knights was overstated. But I am curious - did I miss a Fanaticus discussion on this point?
The Knight vs. Bow situation is worse for the Knight in the first 2.2+ beta, because Bows can shoot out of overlap (and they were quick killed if they contacted the bows). With Knights recoiling from bows, they still aren't safe, because they'll be shot the next turn. So this change makes the situation better for knights than in 2.2, but not as good for the knights as if they had lost the QK on first contact in 2.2.

(I don't remember whether this was discussed on Fanaticus or not.)

Alan
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Old 04-27-2012, 08:32 PM
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The Knight vs. Bow situation is worse for the Knight in the first 2.2+ beta, because Bows can shoot out of overlap (and they were quick killed if they contacted the bows). With Knights recoiling from bows, they still aren't safe, because they'll be shot the next turn. So this change makes the situation better for knights than in 2.2, but not as good for the knights as if they had lost the QK on first contact in 2.2.

(I don't remember whether this was discussed on Fanaticus or not.)

Alan
Not entirely true. Knights, if positioned properly, can charge the Bow and never be shot at. I am very mixed on this and will have to see it for myself "in game". My first thoughts are Bow have become hamstrung now as a viable element that provided a sense of balance to the game vs. Kn armies.

Secondly, this is a fine time for a change the day before StoogeCon V and affects the Matched Pairs I was going to bring. Tomorrow is 2.2+, correct?
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Old 04-27-2012, 09:09 PM
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Secondly, this is a fine time for a change the day before StoogeCon V and affects the Matched Pairs I was going to bring. Tomorrow is 2.2+, correct?
We are going to use the Feb. 14, 2012 version and not the one posted today.
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Old 04-27-2012, 09:19 PM
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We are going to use the Feb. 14, 2012 version and not the one posted today.
Thanks, Larry. See you tomorrow! My wife (your girlfriend) gave me something to bring to you. You'll see them tomorrow. Share with Diceman.
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Old 04-27-2012, 09:36 PM
Roland Fricke Roland Fricke is offline
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I've played the Nubian-Old Kingdom matches and the HYW French English using the new bow rules and I found both games played more evenly with the extra bow abilities. In the HYW game the English still shot the French to pieces even with no quick kill on knights.
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Old 04-27-2012, 09:53 PM
El' Jocko El' Jocko is offline
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Thanks, Larry. See you tomorrow! My wife (your girlfriend) gave me something to bring to you. You'll see them tomorrow. Share with Diceman.
Some kind of STD?

- Jack
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Old 04-27-2012, 10:06 PM
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Some kind of STD?

- Jack
Now that's just wrong, Jack.
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Old 04-28-2012, 07:38 AM
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Stealing a quote from Winston Churchill, "I am hardening toward this enterprise." Much preferable to the ongoing chaos in 3.0.

I whipped out my 30x30" game mat from the Terrain Guy, & ran 3 simple battles.
First, LIR(W) vs Bavarians; Blades vs Warbands; handy Roman win. I then wanted to test Spears; I borrowed Bernd Lehnhoff's DBMto DBA conversion to try something a little different.

http://www.fanaticus.org/DBA/armies/dbmdbabk2.html

Two games of Patrician Roman vs Late Gothic generic: [2KN, 8 SP, 2 PS]' Goths took the first round, 5-7, long hard slog. Pats tok 2d round, 4 zip with the Foederati WBs doing all the heavy lifting. ... OK, I'm sold; MU's and all.

Thanks to the team for endeavoring to persevere. Good job.

Last edited by Ammianus; 04-28-2012 at 09:37 AM. Reason: add
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