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Old 04-16-2012, 12:08 AM
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[continued...]

Friday

Big Battle Doubles-Tony Bath Memorial

9 AM - 6 PM
Rules: DBA 2.2+, 15mm, 30” x 60”boards.
Eligible armies: Any BBDBA 2.x army with legal allies.
Teams of two players face-off in Big Battle DBA games. Each team must bring own armies and terrain. First round historical matchups or placement in groups of contemporaries if possible.
GM: David Schlanger.

Theme: Knights in White Satin
7 PM – 11 PM
Rules: DBA 2.2+, 15mm, 30” boards.
The Armies of Europe in the Late 14th Century (1350-1390).
Use 15mm DBA 2.2 army lists from the eligible army list. Eligible armies:
III/19c, III/77, IV/13b, IV/16, IV/18, IV/21b, IV/22, IV/25, IV/30, IV/38, IV/39bc, IV/41, IV/43a, IV/44, IV/50, IV/51, IV/54ad, IV/55ab, IV/56a, IV/57b, IV/58, IV/60, IV/61, IV/62, IV/64ab, IV/65, IV/66, IV/68ab, IV/69, IV/74, IV/76.
GM: Jack Sheriff

Saturday

DBA NASAMW Invitational Championship (NICT)
8:30 AM – 12:30 PM
Rules: DBA 2.2, 15mm, 30” boards.
For players who have won an event in a previous HMGS East Convention, 2011-2012, or any other DBA tournament as reported in NASAMW qualifier list.
3 games of group round robin play phase followed by championship round single elimination bracket for winners of group stage. Championship round starts at 1 PM after short break for lunch. Time to crown a new NICT champion! Bring your own army and terrain.
GM: David Schlanger.

“Not the NICT” Tourney, DBA Open
9 AM – 1 PM
Rules: DBA 2.2, 15mm, 30” boards.
4 rounds, Any legal DBA 2.x army, Bring own terrain.
GM: David Schlanger.

Hordes of the Things – Matched Pairs
1 PM – 5 PM
Rules: HotT, 4 Rounds, Any scale in pairs.
This event is the fantasy equivalent of the DBA matched pairs format. Players bring two 24 AP armies in the same scale which share a theme of the player’s choice. You can bring Orcs vs Dwarves, Atreides vs Harkonnen, Christians vs
Pagans, Empire vs Rebels or whatever pair your imagination can cook up. Published lists are welcome as are home brewed lists.
Players alternate being guests and hosts. Hosts offer guests their pick of the army pair and play the other army themselves.
Optimal pairs are balanced and should offer interesting challenges to both guests and hosts. Players are encouraged to test play their pairs in advance.
Note that this format allows both 15mm and 25mm pairs (as well as other variant scales) since armies are matched. Appropriate board size must be available. With no published lists, players should provide two army lists to aid guests’ selection of side.
Loaners are available. Just commit to playing on the fanaticus discussion thread to get one.
GM: Terence McPartland


2nd Punic War
5 PM – 11 PM
Rules: 2.2+, 15mm, 30” boards.
A Two Davids Campaign Theme event. Bring your own army and terrain.

The Western Mediterranean is about to become the greatest battleground the world has known in the century since the death of Alexander the Great. Carthage and Rome are two truculent titans, positioning themselves for War,
and every other nation from the Gates of Hercules to the the Straits of Messina, from the Mountains of the Moon to the Alps, will be caught up in their terrible conflict. There is no hope of peace, no chance of avoiding war -- it only remains to survive. It is victory or destruction, and certain doom awaits whichever major power that fails, and every subject nation that allies itself with the loser will be sucked down to the abyss with it.

To represent this conflict, there will be two different types of armies:
Major Powers (armies of Rome or Carthage) and Minor Powers (everyone else).
There will be two winners; one Major Power general and one Minor Power.
This allows us to represent a conflict in which there was no way that a Minor Power could create an empire that would rival Rome, but conflict with Minor Powers was still a consistent theme throughout the whole war.

Carthage: (all II/32 Later Carthage) 4 armies: Hasdrubal, Mago, Hamilcar, Bomilcar

Rome: (all II/33 Polybian Roman) 4 armies: Marcellus, Publius, Nero, Livius

Minor Powers:
II/40 Numidia West (Jugurtha). [No Blade Option]
II/40 Numidia West (Micipsa). [No Blade Option]
II/39(a) Baetica
II/39(a) Carpetani
II/39(c) Lusitani
II/39(b) Celtiberia [all 3Wb are rated as Raiders]
II/11 Aquitani
II/11 Gallia Transalpina:
II/11 Gallia Cisalpina (1-2 armies)
I/36 Ligurian
II/8(a) Lucanian
II/8(b) Campanian
II/8(c) Apulia
II/13 Samnite
II/5(h) Messina
II/5(g) Massilia
II/9 Syracuse

Preregistration is strongly encouraged through the website on Fanaticus at: http://www.fanaticus.org/discussion/...ad.php?t=12809
There will be a wait list for positions that are oversubscribed; some few loaner armies may be available through prior arrangement (in other words, let us know and we'll see what we can find for you).

This is a Two Davids production.
GMs: David Kuijt and David Schlanger.

Sunday

DBA Biblical Open
9 AM – Noon
Rules: DBA 2.2+, 15mm, 30” boards
Eligible armies:
Book I: 1abcd, 2ab, 3, 4abcd, 5abcd, 6abc, 7abc, 8abc, 9, 10, 11ab, 12, 14cd, 15, 16, 17, 18, 19, 20ab, 21ab, 22ab, 23ab, 24ab, 25ab, 26ab, 27, 28, 29ab, 30abc, 31ab, 33ab, 34abc, 35abc, 36, 37ab, 38, 39ab, 40abc, 41, 42, 43a, 44ab, 45, 46ab, 50, 51, 53
Bring army and terrain.
GM: Frank Popecki
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Old 04-16-2012, 12:08 AM
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David Schlanger David Schlanger is offline
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Here is the Historicon 2012 DBA PEL Listing.
Hope to see you there!

DBA

The DBA & related tournaments and events listed here are presented by the North American Society of Ancient and Medieval Wargamers (NASAMW). To join just show up and play in an event, or for more information on NASAMW, http://www.nasamw.org

Sign-Up Sheets for all events will be at the DBA HQ Table.

Rules will be DBA 2.2 or 2.2+ (see event listing for specific rules information). Armies will be DBA 2.2.

Information related to 2.2+ rules can be found at: http://www.wadbag.com/V2.2+/

All army options must be chosen prior to beginning of event and not changed. All games in 15mm unless otherwise noted.


Overall DBA Manager: David Schlanger

Wednesday

Wimpy Wars
8 PM – Midnight
Rules: DBA 2.2, 15mm, 4 rounds.
Eligible armies must have a minimum of 5 Light Horse and/or Light Infantry elements. If a player has 2 or more “light” elements than his opponent, then that player has out-scouted his enemy and may add or subtract 1 from the aggression die of his opponent.
GM: Larry Chaban.

Thursday

DBA-RRR Open
9 AM – 1 PM
DBA-RRR is a De Bellis Antiquitatis v. 2.2 modification for the Pike and Shot Period. DBA-RRR rules are available on the FADBAG Yahoo Group.
15mm, 30” boards, Bring any 12 element army with terrain.
GM: Tony Aquilar.

DBA Doubles - Matched Pairs
1 PM – 5 PM
Rules: 2.2+, Any scale, 4 rounds.
This event is a team-based variant of the traditional Matched Pairs format. Players must form two-player teams, and each team should bring one historically matched pair of armies. Each player will use their team's armies for two rounds, and their opponents' armies for two rounds. Points are counted by teams.
Eligible armies: Pairs of historical enemy DBA 2.x armies. Armies can use any figure scale and any valid DBA 2.2+ basing (15mm, 25mm, Hybrid, etc.), but both armies in a pair must use the same scale and basing with appropriate board size.
GM: Alan Ferrency and JM Seman.

Monsterpocalypse 3: Mars Attacks - Welcome to Rio!
6 PM – 10 PM
Rules: Hordes of the Things
Giant Scenario Game.
Pre-registration at: http://www.fanaticus.org/discussion/...ad.php?t=12962
All armies and terrain provided, 12 players, Must be an experienced HotT or DBA player, Preference given to those who can make sound effects appropriate to their army.

The devastation and destruction of the Monsterpocalypse continues. Two years ago a bizarre combination of alien invasion, underearth assault, and arcane gates to otherworldly dimensions nearly obliterated Silicon Valley and San Francisco, leaving thirty percent of its population eaten, crushed, driven insane, or taken prisoner off to other planets (Mars needs Women). Last year Tokyo was destroyed by simultaneous invasion of Mole Men, Antediluvian Superdinosaurs, Horrors from Beyond Space and Time, and Radioactive Giant Insects, not to mention the nuclear bombardment.

And now?

The beleaguered Earth Defense Forces find themselves desperately trying to stem an alliance of Amazon Jungle Horrors -- the Radioactive Giant Insects have made an alliance with the Terrasaurs, and both have resolved to
reclaim the whole equatorial region (which seems to be expanding, due to global warming) by the simple expedient of eating every human resident between the Tropics of Cancer and Capricorn. Next on the menu is Rio de Janeiro's 6 million inhabitants (including the copacabana topless beach and some really good Brazilian restaurants). The two armies are barely starting to move out of their positions when ... (wait for it) ...

MARS ATTACKS!!!

The Martian Invasion Forces, frustrated by the resistance encountered in Silicon Valley, have formed an alliance with the Planet Eaters, and both extra-terrestrial alien forces detected the massing of enemies below them. Being from (waaay) out of town, both Martians and Planet Eaters have difficulty telling terrestrial lifeforms apart (after all, humans and dinosaurs and giant bugs look so similar), so they decided that the Terrestrials must be engaged in military exercises to resist the imminent threat of alien invasion (i.e., them). Now tripods, motherships, heat rays and dissolution beams come streaming down from orbit to attack chittering insects and dinosaurs, tanks and nukes and giant robots. It is a three-way titanic battle for the nudie beaches of Rio, and only one thing is for sure -- tourism is booming!
GM: David Kuij and David Schlanger.

Midnite Madness
11 PM to midnight and beyond!
Rules: DBA 2.2, 15mm, 24” boards.
Single elimination, losers go to bed, winners advance. Unfinished games scored as loss for both participants. Players bring own armies and terrain.
GM: Rich Baier.

[more below]
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Old 05-01-2012, 11:54 AM
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David Schlanger David Schlanger is offline
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Just a reminder:

For Historicon this year, in order to get the GM free admission to the Con, the GM must be a registered and current member of HMGS. If you do not follow up on this, do not expect free admission.

The GM List for Historicon includes:

Larry Chaban
David Schlanger
David Kuijt
Rich Baier
Alan Ferrency
JM Seman
Tony Aguilar
Frank Popecki
Terence McPartland
Jack Sheriff
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Old 05-01-2012, 09:18 PM
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Diceman and I discussed the Plus issue at StoogeCon. We have decided that for both Wimpy Wars and Midnight Madness, to allow the then current version of 2.2+ should both players agree. That way those that have not had the exposure will not be excluded but most players will probably elect 2.2+. Just don't get confused between games!!
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Quote: Originally Posted by david kuijt
"Larry's got a good point....And you know, that doesn't happen very often."

Larry, there is your new tag line. -- Will M.
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Old 05-02-2012, 11:46 AM
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Quote:
Originally Posted by Lobotomy View Post
Diceman and I discussed the Plus issue at StoogeCon. We have decided that for both Wimpy Wars and Midnight Madness, to allow the then current version of 2.2+ should both players agree. That way those that have not had the exposure will not be excluded but most players will probably elect 2.2+. Just don't get confused between games!!
I encourage everyone to choose 2.2+ in the Stooge events, because it really is not a big step away from DBA 2.2.

Mike Naughton won the 2.2+ Matched Pairs event at Stoogecon, after never having played 2.2+ before.

Anyone who knows 2.2 will pick up the 2.2+ differences without any difficulty. If you're a beginner at 2.2 then learning 2.2+ will be just as easy as learning 2.2, since you'll need to learn the rules in either case.

Alan
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Old 05-02-2012, 12:12 PM
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Quote:
Originally Posted by ferrency View Post
I encourage everyone to choose 2.2+ in the Stooge events, because it really is not a big step away from DBA 2.2.

Mike Naughton won the 2.2+ Matched Pairs event at Stoogecon, after never having played 2.2+ before.

Anyone who knows 2.2 will pick up the 2.2+ differences without any difficulty. If you're a beginner at 2.2 then learning 2.2+ will be just as easy as learning 2.2, since you'll need to learn the rules in either case.

Alan
I like 2.2+ so much better than vanilla 2.2. It is sort of like when you get a nice new car and give your old car that seemed ok when you were used to it to your kid or your wife and then you for some reason drive your old car after you got used to the nice new one and the old one seems so much worse than it was before even though it is exactly the same as when you thought it was ok.............................
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Old 05-02-2012, 12:12 PM
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Quote:
Originally Posted by Lobotomy View Post
Diceman and I discussed the Plus issue at StoogeCon. We have decided that for both Wimpy Wars and Midnight Madness, to allow the then current version of 2.2+ should both players agree. That way those that have not had the exposure will not be excluded but most players will probably elect 2.2+. Just don't get confused between games!!
Nice solution, Larry.
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Old 05-02-2012, 12:51 PM
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Quote:
Originally Posted by Lobotomy View Post
Diceman and I discussed the Plus issue at StoogeCon. We have decided that for both Wimpy Wars and Midnight Madness, to allow the then current version of 2.2+ should both players agree. That way those that have not had the exposure will not be excluded but most players will probably elect 2.2+. Just don't get confused between games!!
Will you accept WW on 40/40mm bases?
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Old 05-02-2012, 09:38 PM
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Quote:
Originally Posted by Rich Gause View Post
Will you accept WW on 40/40mm bases?
All but yours.

Just keep in mind if you do that, and end up having to play 2.2, then the WWg will not be projecting an all around ZOC, so you lose the benefit of the 80mm base.
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Quote: Originally Posted by david kuijt
"Larry's got a good point....And you know, that doesn't happen very often."

Larry, there is your new tag line. -- Will M.
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Old 05-03-2012, 12:21 AM
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Quote:
Originally Posted by Lobotomy View Post
All but yours.

Just keep in mind if you do that, and end up having to play 2.2, then the WWg will not be projecting an all around ZOC, so you lose the benefit of the 80mm base.
That's fine. Thanks.
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