![]() |
|
#11
|
||||
|
||||
|
It was never 2.2+, Kevin. A couple of people have talked about it on this forum, but it has never developed into a movement, and as many people spoke up against it as for it. It has never been part of any version of 2.2+.
__________________
DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
|
#12
|
||||
|
||||
|
Chris Brantley, in particular, is widely known as the Ticking Timebomb of Fury.
__________________
DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
|
#13
|
|||
|
|||
|
A veritable incarnation of Dr. Bruce Banner.
__________________
Audaces fortuna iuvat. |
|
#14
|
||||
|
||||
|
I can't think of any change from 2.2 to 2.2+ that I disapprove of. I was initially cautious of was the new movement rates, but they seem to work well in play, I like them now.
Personally I would have preferred standard recoil depths to have been introduced into 2.2+, but I am aware that a lot of people hold the opposite opinion. This is not a big problem for me. |
|
#15
|
||||
|
||||
|
Many of my favourite armies are desert types. I really like the proposed Cataphract changes. They fought in a fundamentally different way to say, medieval knights and the proposed rules reflect this. Well done.
|
|
#16
|
|||
|
|||
|
I myself have and continue to disagree with several of the major changes made in 2.2+, but also find much to like. Since most threads necessarily deal with matters of dispute, I thought it would be helpful to have one that addresses what we like. These are ultimately my likes only, though the vast majority of them have not become a subject of dispute on this forum.
Last edited by Kevin Boylan; 04-09-2012 at 09:19 AM. |
|
#17
|
||||
|
||||
|
Quote:
|
|
#18
|
||||
|
||||
|
Quote:
This is a Beta process. Consensus has already been reached by the 30+ GMs in the group, so a lone opinion is unlikely to alter anything. Opinions, we have plenty. We are primarily looking for play test results indicating broken rules that need to be fixed. Of secondary importance, but worth considering, is making sure that the rules do not trample historical abilities too much. We can endlessly debate the fighting styles, armour, morale, etc. of Norman "knights" vs. Breton "cavalry", but the best we can achieve is an approximation given the 4,500 years of history to be covered with a handful of troop types. We think that camel troop were not modeled correctly in DBA 2.2, so we addressed that. Elephants too. If I were King of the Rules, DBA 2.2+ would look slightly different. Everyone has compromised and had to pick their fights. I would be surprised if anyone was is in 100% agreement with all of the changes. That is to be expected, and not feared. |
|
#19
|
||||
|
||||
|
Speaking of playtests, and I apologize for not having the rules in front of me, what is the minimum distance for a break off move. 2.2 stated 200 paces. Is this now expressed in MUs for 2.2+? I don't remember seeing that spelled out but it may have been. Thanks up front!
|
|
#20
|
|||
|
|||
|
Frank, break off move is at least 3 Moos.
__________________
Audaces fortuna iuvat. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|