![]() |
|
#21
|
|||
|
|||
|
Perhaps folks who missed that lesson in 1st Grade might have trouble with a measuring stick ruled in both full and half MU increments, but I doubt that many DBA players fall into that category.
|
|
#22
|
|||
|
|||
|
Quote:
- Jack |
|
#23
|
|||
|
|||
|
Quote:
|
|
#24
|
||||
|
||||
|
Quote:
Well, if we were measuring with sane units such as MUs instead of stupid units such as inches, then I would not have been allowed to have it both ways and you would have been right. So, choose your poison. Alan
__________________
Proud Supporter of DBA 2.2 Moving Forward |
|
#25
|
||||
|
||||
|
Quote:
Alan
__________________
Proud Supporter of DBA 2.2 Moving Forward |
|
#26
|
||||
|
||||
|
Sigh. The more I read and think about it, maybe, just maybe, we should write our own rules. There certainly is enough talent and no comparisons can be made to previous versions.
![]() Just kidding. Or am I?
|
|
#27
|
||||
|
||||
|
Quote:
__________________
DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
|
#28
|
||||
|
||||
|
The real issue is the size of the MU, which is an arbitrary unit of measure after all. Defining the MU in terms of BW seems like a good idea. A 1:4 ratio gives a finer gradation over the current 1:2 ratio that can be applied to any scale.
|
|
#29
|
||||
|
||||
|
I have always thought that the set of rules that is most conservative on movement would have the greatest success.
|
|
#30
|
||||
|
||||
|
Quote:
One method was used to move the unit to the rear and then change face to face in the original direction. The second method was used to reverse the fighting direction of the unit. This required inverting the entire unit from left to right and front to back. One way would have been to wheel the unit to reverse frontage. The other was to right or left face the ranks and then counter march the unit so that it's frontage was reversed. Either way, this entailed considerable movement and meant that the unit was vulnerable during this complex maneuver. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|