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#21
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In any event, the question of whether or not knights are fighting enemy in close or loose order is immaterial. The real issue is whether or not they could break off from such combat -- which they definitely could. |
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#22
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Why isn't that represented by a recoil?
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Still remembers the days before the DBA world split in two. |
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#23
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I like the current 2.2+ only break off if faster in the ending terrain mechanic. Can an individual guy on a horse run away from a guy on foot in fairly open terrain? Usually yeah, but how many times is the guy on foot going to get to stab him before he can turn the horse and get away? Well that depends on other things, how close are they, did the guy on the horse stop short of the guy on foot or even ride past him? Do they have freedom of individual movement or are they trying to maintain a formation with their friends or maybe they are in a crowd of other guys on horses that are still trying to go forward... Now multiply all that by hundreds of guys either side. I think all this complexity is nicely represented by the simple mechanic of break off if you are faster mechanic. I don't think all mounted should be able to break off from all foot all the time. Until somebody can come up with another game mechanic that works at least as well and is as simple I think there is about zero chance of getting any sort of consensus to agreee to change it.
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2.2+ Rocks! |
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#24
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I like 2.2+ as it stands, but I also liked how DBMM handled mounted breakoff. If I remember correctly, mounted have the option to swap their recoil or push result against foot into a repulse result instead. A repulse is like a recoil, but at the full movement distance instead of base depth. It adds complexity though. |
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#25
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Regardless, having situational choice (recoil or repulse) is not only something that the overall commander would not have had control over (and therefore, to my mind, very suspect as a mechanic) but is also complexity that I really don't see as having enough benefit to be worth adding to the nice simple mechanic we have.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#26
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Perhaps some approximation of the DBMM result could be elegantly achieved simply by having knights flee from foot that they do not beat. Last edited by Kevin Boylan; 04-05-2012 at 12:38 PM. |
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#27
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Individual Roman blade threw Pila. Elements, no. Individual Cretan archers (Psiloi) fired their bows at enemy. Elements of Psiloi do not get missile fire, as it is subsumed in their skirmishing combat style. Individual Skythian horse archers used the "parting shot" to harass enemy. LH elements in DBA do not get to fire out their butts after being recoiled/fled. You were talking about individual behavior. While interesting, that doesn't necessarily correspond with the behavior of a unit of a thousand men. That was my point. Does that resolve your confusion on what I was talking about?
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#28
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If you mean replace recoil results with flee results, that wouldn't have the problem above (no 'lock' result) but also wouldn't do what you wish; a free disengage on lock results. And a flee on any loss by Kn against foot would look totally different on the battlefield from what we are familiar with -- before even considering such an idea I'm sure the GMlist would want to see lots of examples of that sort of behavior from historical battles, because that would be a huge change from v2.2.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ Last edited by david kuijt; 04-05-2012 at 12:55 PM. |
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#29
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#30
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Yup. I was just remembering my reaction when Phil brought up the optional repulse concept for 3.0.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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