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#21
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Don't think that separate rules for single vs groups would ultimately simplify.
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#22
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I don't think that additional rules are necessary.
Last edited by Chaotic; 02-16-2012 at 06:09 PM. |
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#23
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A TZ extends equally from the front edge of an element to the first part of any enemy element it meets and stops there. Not sure if this would fix problems as shown in the original question (it might), since a group moving across a TZ will have the elements at one end of the group enter a TZ before closer friendly moving elements do so, and the more distant elements could potentially be forced to alter their movement in reaction to this threat zone. It boils down to interpretation, which is said by everyone. In this case, alternate interpretations should, in my opinon, be minimized by defining how groups react while moving in a TZ. Clarification in this case would require a few more words, but I think could be accomplished.
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Matt (formerly known as CadianEversor) |
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#24
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Most people seem to accept the rolling carpet and presumably that is the intention in v3. However, I would agree that it should be made clear in the rules so that there is no need for this discussion yet again.
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Martyn |
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#25
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Matt (formerly known as CadianEversor) |
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#26
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It does make me wonder why, when we are on the final run up before release the diagrams have not been provided.
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Martyn |
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#27
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"Between" was clearly defined for shooting in DBR, "no part of another friendly or visible enemy element is between imaginary lines connecting one front rank shooting edge corner to any corner of the target element and the other to an adjacent corner without crossing or passing through any element except the target." Well, clearly defined for Phil Barker anyway. There were even some actually useful diagrams... The wording in the "crossing an enemy element's front" sections of all of his games is nearly identical so I have to assume that he meant more or less the same thing for all of them. This is also, more or less, the same definition used in HoTT. Now I admit that referring to a game (DBR) that very few people other than myself own isn't really fair... but I do think this shows clear intent across the games. I just wish that Mr. Barker would admit that not everyone interprets his rules the same way and would post polite and complete FAQ's for his games. Mind you, I'll play it any way that my opponent is comfortable with. The impact on the game of the various definitions of "between" is relatively minor. I just prefer the definition found in DBR and HoTT... |
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#28
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But I think Phil has said he does not like the carpet heuristic, so evidently he means something different. Until a diagram comes up, hard to say what.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#29
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Wouldn't that be nice... Thanks for the answer. As I said, I'll be happy to play it in any way agreed upon. As long as my opponent and I are playing it the same way, I'll have fun playing. |
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#30
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I was waiting to see if somebody else would respond, but, in the absence of anything else http://www.umiacs.umd.edu/~kuijt/ZOC/ZOCheuristics.htm I hope that helps. (I hope it works )
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Martyn |
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