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#1
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I know this can only be answered by those who have playtested. For those people: I'm not asking for specifics, which I know you can't give anyway.
I only have one small question: Does what you've seen of DBA 3.0 contain a lot of rule changes? Or, is it mostly clarification & list updates? I envision this to be a yea-or-nay answer. Thank you, in advance. |
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#2
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It will be a new set of rules in effect. The big unknown is bases at the moment. David Constable
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-------------- Forget DBA3.0, 2mm blocks is where it is at, every army in your lunch box. |
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#3
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???
The big unknown is movement distances, conforming, ZOC, shooting, terrain, edge of the world rules, and a partridge in a pear tree. Bases are WAY down the list as far as I'm concerned.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#4
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Thank you, gentlemen, that answers the question nicely, & I'll now move on to chewing my fingernails until the new rules are released.
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#5
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![]() I suppose this means that the previously identified time scale is unlikely to be met.
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Martyn |
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#6
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I have been skimming through my recently purchased set of the DBMM rules lately. My initial impression is that it is a very different game than DBA and not something I would be very interested in; hypercomplex and nitpicky. As far as importing mechanics goes I think the conforming rules could definitely improve DBA, maybe not the exact rules but the idea that individual elements or 1 element wide column groups conform to the moving group in general I think is a good one. The idea that a ZOC or threat zone should not be blocked by an intervening element may work fine in DBMM where you usually deploy in more than one rank because of bonuses and the fact that you have lots more elements but in a 12 element game where most units have no bonus for a two rank deployment? Sounds like a recipe to make the first element killed a more decisive advantage as preventing flank roll ups from holes in your line becomes much more difficult as your second rank will now be ZOC'd... Mights as well not bother with a reserve at all. We have already discussed the more limited maneuver consequence of drastically increasing the relative speed of heavy foot, its good if you want to make the game a beginner game for DBMM with the same move rates and decreasing the affect of skill on the game, otherwise not. The DBMM shooting mechanics are more restrictive on who you can shoot at and are more difficult to implement. The current mechanics(the ones out of the Unofficial guide anyway) are chrystal clear and easy to implement as they only involve measuring from corner to corner instead of basing stuff on half elements. Not so sure if the greater number of shooters in a DBMM game is what makes less freedom of where to shoot desirable for them but I think it is a negative for DBA, it would become much easier to dictate that enemy bow shoot at your blade for example than something more vulnerable. Don't have an opinion yet on terrain and edge of the world rules. Compared to the apparent direction of making DBA 3.0, insofar as I can surmise, into a beginners/entry game for DBMM I would agree that bases are such a small thing especially since we have already been told that current DBA/DBMM bases will be grandfathered in to whatever the new system is.
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2.2+ Rocks! |
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#7
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Martyn |
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#8
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Yes, other changes could help determine how and how much much movement change rates affect DBA. When using an an artificial IGOUGO game mechanic(which you are almost forced to do to have a playable game) it can be tricky to balance how much happens a turn and exactly what affect it has. My initial impression looking at the movement rate changes in isolation because nobody knows what else will be changed is that heavy foot can move to much in a turn. Quote:
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2.2+ Rocks! Last edited by Rich Gause; 03-24-2011 at 02:58 PM. Reason: missing word |
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#9
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![]() To his specific list I would add deployment, PIP usage, groups, close combat, tactical factors and support and winning and losing and 12 Lords (or Elements) a leaping.
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"Bob please, stop being such a Philaphile! " DS But I really do like the guy and enjoy his rules, even though he calls me "Bitchy" Bob |
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#10
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The problem with bases is that I was going to do armies with WWg, 8Bw, 6Cv and 6Kn next, now do I build them with temporary bases, and find I might have painted too many figures, hold painting anything, or what. In fact for the rest of this year I am trying to hold off doing any painting, or buying (not successfully). David Constable
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-------------- Forget DBA3.0, 2mm blocks is where it is at, every army in your lunch box. |
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