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#21
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To be in keeping with the additional complexity of 3.0, there are now all sorts of types of special mounted. There are those that can dismount in any bound of the game, by single elements. Must stay dismounted
"An element that uses its move to dismount is exchanged (with its front edge in the same place) for the foot type, then moves in later bounds as that foot. It cannot dismount in an enemy Threat Zone (TZ)." Then there are mounted that can start the game as either mounted or dismounted. No change allowed during the game. There is Mounted Infantry, that moves like mounted but fights as the foot type. Most Bows. Note that Bows that move more than 1 Bw cannot shoot. Mtd Infantry can take second and subsequent moves. Then there is a special Knight, the 4Kn, which takes two pips to move and does not pursue. Then there are 6Kn and 6Cav that are +1 when in frontal close combat in good going against enemy foot. The first one lost counts as 2 elements. Maybe others, I cannot remember all the additions and changes.
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"Bob please, stop being such a Philaphile! " DS But I really do like the guy and enjoy his rules, even though he calls me "Bitchy" Bob |
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#22
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Quote:
The latest draft I have seen (which was circulated at the start of August) doesn't say anything about 4Kn taking an extra PIP to move. As I have a Parthian army that is working its way to the front of the painting queue, I hope that you have misremembered. Denis |
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#23
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Quote:
An element of Knights, Warband, Scythed Chariot, Elephants or Horde pursue 1BW, however 4Kn do not.
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Cheers, Robert “It’s a good day for the crows”.http://18thcenturysojourn.blogspot.com/ http://dbagora.blogspot.com/ |
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#24
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I mentioned this rule because I thought Phil was going to post a new version to the Yahoo group. Here's the full rule. The Parthians and the Tibetans and a few other armies not become pretty stodgy.
This rule is supposed to compensate for the fact that the 4Kn do not pursue. One complexity leads to another. Well at least the Parthian Lighthorse are not subject to any command-and-control. Send them roaming around behind enemy lines While the knights lineup and charge forward. ----- Except in the side’s 1st bound, a move that uses a PIP uses up an extra PIP for each of the 2 cases following that apply: (a) If the element or group to be moved includes any Elephants, 4Kn Knights, Hordes, War Wagons, Artillery, denizens or camp followers or is an element currently garrisoning a city, fort or camp. (b) If its general’s element has been lost or is entirely in a BUA, camp, Wood, Oasis, Marsh or Gully; or if the element or group to be moved starts more than command distance from its general. Command distance is 20 BW if entirely Light Horse. Otherwise, it is 8 BW, except that this is reduced to 4 BW if entirely either beyond the crest of a Hill, beyond a BUA or a camp, on or beyond a Difficult Hill, or in or beyond a Wood, Oasis or Dunes.
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"Bob please, stop being such a Philaphile! " DS But I really do like the guy and enjoy his rules, even though he calls me "Bitchy" Bob |
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#25
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Bugger! Thanks Bob. Okay Parthians, get to the back of the queue!*
* back of the line for readers in the US. |
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#26
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Quote:
Joe Collins |
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#27
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Quote:
Kingo
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"I sympathize with the sensitivities that arise from a troubled colonial legacy" Forcepush. Normal people sitting down and playing a game will have no problem. Phil. I started out with nothing.... And I've still got most of it left!. |
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#28
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I much prefer not to allow dismounting in the course of the game. It just makes the Kn//Bd armies much too strong, and open competitions get very boring when everyone brings either French or Burgundians...
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#29
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Quote:
![]() Kingo
__________________
"I sympathize with the sensitivities that arise from a troubled colonial legacy" Forcepush. Normal people sitting down and playing a game will have no problem. Phil. I started out with nothing.... And I've still got most of it left!. |
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#30
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From what I can tell from the new army lists, there are very few knights that dismount to blades. Not Hundred years war English or French or Burgundian anymore. They are either mounted or dismounted at the start of the game. I think there's one army in list 4 and a couple for list three . Phil feels that these armies historically did Dismounts during the battle. So you can play historically or you can play not historically by not allowing dismounting. Trojan and Achaean chariots and some other Greek and war band army chariots can dismount during the game. Matched pairs is certainly the way to go for most games. Then both sides can dismount or one can pick dismounting troops or not.
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"Bob please, stop being such a Philaphile! " DS But I really do like the guy and enjoy his rules, even though he calls me "Bitchy" Bob |
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