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  #21  
Old 10-04-2012, 11:23 PM
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To be in keeping with the additional complexity of 3.0, there are now all sorts of types of special mounted. There are those that can dismount in any bound of the game, by single elements. Must stay dismounted
"An element that uses its move to dismount is exchanged (with its front edge in the same place) for the foot type, then moves in later bounds as that foot. It cannot dismount in an enemy Threat Zone (TZ)."

Then there are mounted that can start the game as either mounted or dismounted. No change allowed during the game.

There is Mounted Infantry, that moves like mounted but fights as the foot type. Most Bows. Note that Bows that move more than 1 Bw cannot shoot. Mtd Infantry can take second and subsequent moves.

Then there is a special Knight, the 4Kn, which takes two pips to move and does not pursue.

Then there are 6Kn and 6Cav that are +1 when in frontal close combat in good going against enemy foot. The first one lost counts as 2 elements.

Maybe others, I cannot remember all the additions and changes.
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  #22  
Old 10-05-2012, 04:22 AM
Menacus Secundus Menacus Secundus is offline
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Quote:
Originally Posted by Bob and his dog View Post
To be in keeping with the additional complexity of 3.0, there are now all sorts of types of special mounted.
........
Then there is a special Knight, the 4Kn, which takes two pips to move and does not pursue.
.......
Maybe others, I cannot remember all the additions and changes.
Bob

The latest draft I have seen (which was circulated at the start of August) doesn't say anything about 4Kn taking an extra PIP to move. As I have a Parthian army that is working its way to the front of the painting queue, I hope that you have misremembered.

Denis
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  #23  
Old 10-05-2012, 06:32 AM
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Quote:
Originally Posted by Menacus Secundus View Post
Bob

The latest draft I have seen (which was circulated at the start of August) doesn't say anything about 4Kn taking an extra PIP to move. As I have a Parthian army that is working its way to the front of the painting queue, I hope that you have misremembered.

Denis
I have that draft as well and the extra pip requirement is for Elephants, War Wagons, Horde and Artillery when moving as a single element or group.

An element of Knights, Warband, Scythed Chariot, Elephants or Horde pursue 1BW, however 4Kn do not.
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  #24  
Old 10-05-2012, 08:55 AM
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I mentioned this rule because I thought Phil was going to post a new version to the Yahoo group. Here's the full rule. The Parthians and the Tibetans and a few other armies not become pretty stodgy.

This rule is supposed to compensate for the fact that the 4Kn do not pursue. One complexity leads to another.

Well at least the Parthian Lighthorse are not subject to any command-and-control. Send them roaming around behind enemy lines While the knights lineup and charge forward.
-----
Except in the side’s 1st bound, a move that uses a PIP uses up an extra PIP for each of the 2 cases following that apply:
(a) If the element or group to be moved includes any Elephants, 4Kn Knights, Hordes, War Wagons, Artillery, denizens or camp followers or is an element currently garrisoning a city, fort or camp.
(b) If its general’s element has been lost or is entirely in a BUA, camp, Wood, Oasis, Marsh or Gully; or if the element or group to be moved starts more than command distance from its general. Command distance is 20 BW if entirely Light Horse. Otherwise, it is 8 BW, except that this is reduced to 4 BW if entirely either beyond the crest of a Hill, beyond a BUA or a camp, on or beyond a Difficult Hill, or in or beyond a Wood, Oasis or Dunes.
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  #25  
Old 10-05-2012, 09:30 AM
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Bugger! Thanks Bob. Okay Parthians, get to the back of the queue!*

* back of the line for readers in the US.
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  #26  
Old 10-05-2012, 10:46 AM
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Originally Posted by Menacus Secundus View Post
Bugger! Thanks Bob. Okay Parthians, get to the back of the queue!*

* back of the line for readers in the US.
LOL... I'm not sure that the extra pip for 4Kn will make the final cut. It was pretty roundly criticized by the play test group. It may or not be there in the final rules.

Joe Collins
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  #27  
Old 10-05-2012, 03:51 PM
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Quote:
Originally Posted by Macbeth View Post
It has been the Australian Standard too

However in the tournaments I ran I allow later dismounting but it could not be a group move.

There were a number of frustrated Kn//Bd commanders who discovered that they had to start the game mounted and so risked having a BUA that they planned to garrison with Bd having to start the game with Kn manning the walls

Cheers
Hope we will stick to the rule book when 3 is published, I hate these one off rules for tournaments.

Kingo
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  #28  
Old 10-05-2012, 11:36 PM
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Quote:
Originally Posted by Kingo View Post
Hope we will stick to the rule book when 3 is published, I hate these one off rules for tournaments.

Kingo
I much prefer not to allow dismounting in the course of the game. It just makes the Kn//Bd armies much too strong, and open competitions get very boring when everyone brings either French or Burgundians...
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  #29  
Old 10-06-2012, 02:22 PM
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Quote:
Originally Posted by Doug View Post
I much prefer not to allow dismounting in the course of the game. It just makes the Kn//Bd armies much too strong, and open competitions get very boring when everyone brings either French or Burgundians...
Matched pairs is the way to go , my 28mm will appear

Kingo
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  #30  
Old 10-06-2012, 03:52 PM
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From what I can tell from the new army lists, there are very few knights that dismount to blades. Not Hundred years war English or French or Burgundian anymore. They are either mounted or dismounted at the start of the game. I think there's one army in list 4 and a couple for list three . Phil feels that these armies historically did Dismounts during the battle. So you can play historically or you can play not historically by not allowing dismounting. Trojan and Achaean chariots and some other Greek and war band army chariots can dismount during the game. Matched pairs is certainly the way to go for most games. Then both sides can dismount or one can pick dismounting troops or not.
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