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  #11  
Old 06-23-2012, 11:45 PM
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david kuijt david kuijt is offline
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1. No change to followup distance for impetuous elements.

2. I'm not sure what you're talking about, Alan? Defender destroyed allows a tactical move of some sort, rather than a normal one-basedepth followup?

If that's what you're getting at, that would end up being a rules disaster, I'd guess, and a casual glance doesn't see any burning need for the additional complexity. Further, the dead/fleeing element is not (and should not be treated as) a soap-balloon -- the followup is part of what causes the destruction of the element, so allowing variety-spiced-moves instead of a normal followup is ... wacked.
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2.2+ is where it's at.

V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/
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  #12  
Old 06-24-2012, 09:36 AM
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To DK - Cool. Just checking. May want to add the info on followup on the 2.2+ rules, since the movement distance has changed.

"Units following up must pursue directly straight ahead one of their own base depths. This follow up pursuit may only be shorten only if either of the following occurs:

A. Contacted only on their front edge by any edge of an enemy unit before they complete their followup movement
B. Terrain they are not allowed into and/or not allowed to pursue into."

I'm thinking of people who have never played and want to learn. I know how it has "always been" per se, about many of these kind of things. But with the major changes of 2.2+, some seemingly "normal" ways of playing need to be spelled out.

Not a rebuke; query, clarification and request to help make it better.



Quote:
Originally Posted by david kuijt View Post
1. No change to followup distance for impetuous elements.

2. I'm not sure what you're talking about, Alan? Defender destroyed allows a tactical move of some sort, rather than a normal one-basedepth followup?

If that's what you're getting at, that would end up being a rules disaster, I'd guess, and a casual glance doesn't see any burning need for the additional complexity. Further, the dead/fleeing element is not (and should not be treated as) a soap-balloon -- the followup is part of what causes the destruction of the element, so allowing variety-spiced-moves instead of a normal followup is ... wacked.
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Last edited by itchysama; 06-24-2012 at 09:44 AM.
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  #13  
Old 06-24-2012, 10:38 AM
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Quote:
Originally Posted by itchysama View Post
To DK - Cool. Just checking. May want to add the info on followup on the 2.2+ rules, since the movement distance has changed.
I see where you're coming from, but as I understand it, the purpose of the beta guide (of the whole project) is to list what *is* changed, not what isn't. If they list everything that hasn't changed, they'll just be reprinting 90% of the rules, and we all know what sort of problems that raises.

Since the recoil and pursuit rules in 2.2 basic don't have anything to do with the move rates of elements, I think it's safe to assume (unless otherwise stated) that they won't have anything to do with them in a variant.
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  #14  
Old 06-24-2012, 10:42 AM
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Quote:
Originally Posted by itchysama View Post
To DK - Cool. Just checking. May want to add the info on followup on the 2.2+ rules, since the movement distance has changed.

[wording suggestion elided]

I'm thinking of people who have never played and want to learn. I know how it has "always been" per se, about many of these kind of things. But with the major changes of 2.2+, some seemingly "normal" ways of playing need to be spelled out.
We're working on the wording of the line edits now. What you've seen is the playsheet, which is the concepts tested (not the actual wording).

With that said, note that the line edits are not going to be an attempt to reword the rulebook to make it clearer. They are line edits; brevity is one of their virtues. And fixing everywhere Phil wrote things awkwardly would be fixing everything. That goes far beyond line edits.
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2.2+ is where it's at.

V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/
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  #15  
Old 07-04-2012, 07:05 AM
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Just wondering here....has any enterprising player made a 2.2+ Quick Reference Sheet?
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  #16  
Old 07-04-2012, 08:15 AM
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Quote:
Originally Posted by Ammianus View Post
Just wondering here....has any enterprising player made a 2.2+ Quick Reference Sheet?
Quicker than the playsheet? Not that I'm aware of.
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2.2+ is where it's at.

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  #17  
Old 07-04-2012, 09:51 AM
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Roger understood, thanks DK!
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  #18  
Old 07-24-2012, 11:20 AM
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I'm guessing 2.2+ (which I like) will not have its own army lists due to various reasons. RE the 2.2+ element types...will there be an explanation somewhere explaining which armies have Raiders (Vikings I gather) and which Light Spear (Welsh, PFS, Picts?)? Thanks!
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  #19  
Old 07-24-2012, 11:27 AM
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Quote:
Originally Posted by Ammianus View Post
I'm guessing 2.2+ (which I like) will not have its own army lists due to various reasons. RE the 2.2+ element types...will there be an explanation somewhere explaining which armies have Raiders (Vikings I gather) and which Light Spear (Welsh, PFS, Picts?)? Thanks!
Raiders are any 3Bd.

Light Spear are any 3Sp.

So any armies that have 3Bd or 3Sp will have Raiders or Light Spear.
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  #20  
Old 07-24-2012, 11:56 AM
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Thanks....however, the last 2 sets of Army Lists don't give numerics.
for example
II/45b Pre-Feudal Scots army 1052-1124 AD: 1 x General (on horseback (Cv or Kn) or on foot (Wb)),
1x light horse (LH), 1 x warband (Wb), 5 x spearmen (Sp), 2 x spearmen (Sp) or warband (Wb), 2 x skirmishers (Ps).

So we fall back on the old lists of 2.2?
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