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#11
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1. No change to followup distance for impetuous elements.
2. I'm not sure what you're talking about, Alan? Defender destroyed allows a tactical move of some sort, rather than a normal one-basedepth followup? If that's what you're getting at, that would end up being a rules disaster, I'd guess, and a casual glance doesn't see any burning need for the additional complexity. Further, the dead/fleeing element is not (and should not be treated as) a soap-balloon -- the followup is part of what causes the destruction of the element, so allowing variety-spiced-moves instead of a normal followup is ... wacked.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#12
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To DK - Cool. Just checking. May want to add the info on followup on the 2.2+ rules, since the movement distance has changed.
"Units following up must pursue directly straight ahead one of their own base depths. This follow up pursuit may only be shorten only if either of the following occurs: A. Contacted only on their front edge by any edge of an enemy unit before they complete their followup movement B. Terrain they are not allowed into and/or not allowed to pursue into." I'm thinking of people who have never played and want to learn. I know how it has "always been" per se, about many of these kind of things. But with the major changes of 2.2+, some seemingly "normal" ways of playing need to be spelled out. Not a rebuke; query, clarification and request to help make it better. Quote:
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"Which way to the baggage?" Last edited by itchysama; 06-24-2012 at 09:44 AM. |
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#13
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Quote:
![]() Since the recoil and pursuit rules in 2.2 basic don't have anything to do with the move rates of elements, I think it's safe to assume (unless otherwise stated) that they won't have anything to do with them in a variant.
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The Recoiling Knight and the Surrounded Spear wargame blog |
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#14
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Quote:
With that said, note that the line edits are not going to be an attempt to reword the rulebook to make it clearer. They are line edits; brevity is one of their virtues. And fixing everywhere Phil wrote things awkwardly would be fixing everything. That goes far beyond line edits.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#15
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Just wondering here....has any enterprising player made a 2.2+ Quick Reference Sheet?
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#16
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Quicker than the playsheet? Not that I'm aware of.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#17
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Roger understood, thanks DK!
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#18
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I'm guessing 2.2+ (which I like) will not have its own army lists due to various reasons. RE the 2.2+ element types...will there be an explanation somewhere explaining which armies have Raiders (Vikings I gather) and which Light Spear (Welsh, PFS, Picts?)? Thanks!
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#19
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Quote:
Light Spear are any 3Sp. So any armies that have 3Bd or 3Sp will have Raiders or Light Spear.
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The Recoiling Knight and the Surrounded Spear wargame blog |
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#20
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Thanks....however, the last 2 sets of Army Lists don't give numerics.
for example II/45b Pre-Feudal Scots army 1052-1124 AD: 1 x General (on horseback (Cv or Kn) or on foot (Wb)), 1x light horse (LH), 1 x warband (Wb), 5 x spearmen (Sp), 2 x spearmen (Sp) or warband (Wb), 2 x skirmishers (Ps). So we fall back on the old lists of 2.2? |
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