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#41
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+1 to winterbadger.
I don't see why this needs to be a project for the future. You just remove the current silliness and can think of an improved flank movement in the future. Easy. ![]() Also, a lot of the littoral armies are "always attacks" armies, so it does not matter much: the vikings will almost always face the saxons in the interior grassland, not the coast. The agression factor is another factor that would benefit A LOT from a total revamp, since currently it does not make much sense (marian romans always attack for example, when in reality they tended to select the battlefield in their battles vs gauls Numidians and others), but that is another issue. The explanation of the changes is something I have been asking for for weeks, and only managed to get partial responses by making myself truly annoying. Knowing WHY the changes are there is quite important to get acceptance, so I do not consider those explanations secondary but as important as the actual rules changes. SO thanks for DS for his explanation on camels, very appreciated. DK already posted something similar in another thread, but this is quite comprehensive. The 2.2+ effort has been great and good, but the communication campaign would profit from a document that looked at the whole changes, even if it was more cursorily than that kind of message above ![]() Cheers, Xavi |
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#42
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Quote:
Quote:
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The Recoiling Knight and the Surrounded Spear wargame blog |
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#43
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#44
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So do many people on the GM list, myself included.
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http://tonyaguilar.wordpress.com/ http://games.groups.yahoo.com/group/FADBAG/ DBA-RRR Renaissance, Reformation and Restoration:http://games.groups.yahoo.com/group/...A-RRR%20Files/ |
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#45
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#46
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Because the historical examples of full contested beach landings are so few and far between, they are better treated as special scenario rules. Otherwise they become the norm. And Caesar's landing, perhaps the best known contested beach landing in our game period, is not even possible without a special scenario rule anyway. Roman armies aren't rated as littoral and are not eligible. Viking landing raids are not the large field battles they fought. And as written, the rule is whacky as well as ahistorical. Why should it be so common for an army defending its home littoral territory to have 1/3 of its army off on a sailing trip? Removing littoral landings is not a major rewrite. It's a very simple line deletion. Just like BUAs. Removing it improves the historicity of the game. For any future consideration of adding flank march rules, they should be just the opposite of what we have now. Any army that is flank marching can choose to come in on a flank other than one marked by a waterway. A littoral army can land on the beach, only if that's their own baseline, right where the rest of the army landed just before them.
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Audaces fortuna iuvat. |
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#47
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It's fun to talk about this stuff. But (as you know, Maureen, although many readers won't know) we (the GMlist) decided not to consider it at this time. The consensus opinion was that it was a bridge too far.
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DK 2.2+ is where it's at. V2.2+ final version playsheet available at: http://www.wadbag.com/V2.2+/ |
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#48
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Don't forget this one.
In the same vein as Caesar the numbers and importance may have been exagerated but it was obviously a significant action. ![]() |
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#49
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And this one!
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The Recoiling Knight and the Surrounded Spear wargame blog |
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#50
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I don't want to start a flame war, but to be honest, many of the changes in 2.2+ are very reminiscent of DBMM. (Things like new troop types, rough going, scythed chariots not counting overlaps and so on.)
So I guess my puzzlement is that many of the criticisms of DBA3 seem to be that 'it is aiming for DBMM Lite' - but the same criticisms could be levelled at 2.2+ |
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