View Full Version : Hordes as campaign reinforcements
Mark Davies
12-17-2009, 06:38 PM
I know I've seen it somewhere, but I can't find it, the idea that a defender with an understrength army in a campaign can take some 7Hd as reinforcements. How is this played? What are the limits (i.e. is there a maximum number of hordes?)?
Dale Hurtt
12-17-2009, 07:14 PM
I'm interested in that too. Sounds like an excellent idea. Especially as the Athenians got waxed by the Spartans on turn 1 in a test campaign I am running! :sick
Dale
Blackadder
12-17-2009, 07:41 PM
I think it would depend on the nations involved. I can easily see warband armies, Eastern armies, or medieval armies using a bunch of warm bodies to fill out their ranks. But it seems like it might be a little unhistorical if Romans or Carthos or Greeks did it.
But you know, you really can do whatever both (or all) players agree to do. :)
JamesLDIII
12-17-2009, 08:14 PM
I can't remember if it was Mike Demana or David Schlanger, but one had a Republican Roman campaign that listed what elements you could recruit in a given province. Romans in spain could recruit Spanish cavalry or auxiliaries, for example. This could easily be done for hordes as well, but as a campaign organizer I would probably design some sort of penalty for doing so.
Mark Davies
12-18-2009, 06:19 AM
Perhaps the campaign I remember is the Obsidian Throne one here:
http://www.umiacs.umd.edu/~kuijt/Campaigns/Fantasy1/ObsidianThrone.htm
There if an army had hordes in its list and was below its quota of them it could take one more if it was defending. None of the armies in my campaign have hordes as part of their list, but I'm proposing some hordes as reinforcements; it's how many: just one, or up to three?
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