nixon1411
06-05-2009, 03:15 AM
I've just bought & read through the 2nd ed HOTT rules (as I re-base my GW Dwarves as an engineering Guild expeditionary force)
In way of magical protection I was planning on having a Runesmith classed as a cleric; the Cleric description on page 8 says "They hinder all magic in their vicinity" but I can't find any rules or combat factors that would facilitate this. Am I missing something here..??
thanks in advance
Bob Mcleish
In way of magical protection I was planning on having a Runesmith classed as a cleric; the Cleric description on page 8 says "They hinder all magic in their vicinity" but I can't find any rules or combat factors that would facilitate this. Am I missing something here..??
thanks in advance
Bob Mcleish