View Full Version : Camp placement
01-18-2004, 11:40 PM
Can camps be placed anywhere in the deployment zone or must they be on a base edge?
Can't find the correct part in the rules where it's specified...
Pg. 7, "CAMPS":
"... It must be in good going on its side's battlefield, waterway, or beach base edge."
01-19-2004, 06:21 AM
The camp is not required to be in the deployment area. It can be positioned also in the 300p side regions outside the deployment area, provided it touches its side base edge.
01-19-2004, 09:29 PM
I guess the question arose because DBAOL will only allow the camp on the base edge.
01-19-2004, 11:08 PM
That's the same as in regulazr DBA. The camp has to be on your base edge.
01-20-2004, 02:42 PM
Maybe there is a little confusion in the use of the words "deployment area" and "base edge"
A player has 4 areas to keep track of during deployment:
1.There is his base edge. This is the whole length of one side of the battlefield closest to each player.
2. There is the camp deployment area. This is anywhere along the the player's entire base edge, touching the base edge. Or along a waterway or beach that runs along the player's base edge
3. There is the BUA deployment area. This is a 900p square in each corner of the battlefield.
4. There is the troop deployment area. This is in a area 900p on either side of his base edge center and 600p forward into the battlefield. 1800p by 600p
Note that a troop element can be placed in a camp or BUA that is not in the troop deployment area.
01-20-2004, 03:39 PM
Bob is completely correct, but I'll further note that the placement of the BUA is not something that occurs during "deployment." Placement of the BUA occurs before the base edges are determined. BUAs are listed as terrain and they are governed by terrain placement, whereas camps are part of the army and they fall under army deployment.
I know this is getting off topic, but I'll also note that BUAs are different from other types of terrain in that they belong to a particular army. The owning army can put an element in this piece of terrain even if it is outside of its deployment area. The rules would have been simpler and more consistent if BUAs were treated like other terrain such as woods, hills, etc. Then if the terrain/BUA is on your base edge then it begins the game as "yours" and if it in on your enemies base edge then it begins the game as "theirs," like any other piece of terrain.
[ January 20, 2004, 15:48: Message edited by: cpagano ]
01-20-2004, 07:06 PM
Chris P is correct about the order of the events. I was using "deployment" as in the section with that title in the rules smile.gif Terrain placement is part of "Deployment" but does come before Camp and Army placement.
Each side dices and adds the army's aggression factor to the score. The side with the lower total is the defender. It places terrain of those types allowed to the army. The high scorer is the invader. It now numbers 3 battlefield edges 1,2,3 and a preferred fourth edge, which cannot be either of the 2 edges closest to a BUA, 4,5 and 6, then dices for which edge will be its base edge. The defender's base edge is that opposite. Both sides now place their camps if needed, the defender first. The defender now deploys its troop elements within 600 paces of its base edge, or of the shore line if a waterway edge, except that 1 element of foot may be used to garrison a BUA even if this is further forward. It cannot deploy any element within 300 paces of a battlefield side edge unless in a BUA or camp. The invader then does the same, except that it has no BUA. The defender can now exchange the positions of 0-2 pairs of its deployed elements. If any side's home topography is LITTORAL, it can reserve 0-4 elements to be placed together anywhere on an existing waterway edge (at least 2 touching it) as a 1 PIP group move in its 1st bound.
01-20-2004, 11:47 PM
Originally posted by cpagano:
I know this is getting off topic*Not* off topic. These basic level discussions are the essential bridge over the yawning gap between the ruleset and actually playing a game for those of us without nearby clubs/experts.
At least once a week I say "Oh! really?"
While playing, the tendency is just to keep playing - the rules are so great, you can get away with it. I do think though, it's important though to know what you are *meant* to do. It makes the rules better and better.
As a newbie aside, without slagging off other rules by name, in the last weeks I have made big efforts to play other rules and in both cases have decided "NO WAY!" when I figured out how they wanted me to handle movement. Complexity is cool, but grid-like movements and orientations suck. DBA is realistic.
Now that was off topic :)
01-21-2004, 07:42 PM
Originally posted by Bob.:
… Terrain placement is part of "Deployment" but does come before Camp and Army placement.
Each side dices and adds the army's aggression factor to the score. ... Sorry Bob, I didn’t have the rules in front of me and I forgot about the heading. I was remembering that the set up for the battle seems to have two separate phases, terrain placement and then army deployment.
Originally posted by Cremorn:
… I have made big efforts to play other rules and in both cases have decided "NO WAY!" when I figured out how they wanted me to handle movement. Complexity is cool, but grid-like movements and orientations suck. DBA is realistic…I agree! Along these lines however, I do sometimes get annoyed by DBA's requirement for perfect corner-to-corner alignment for legal contact and the problems/absurdities that it occasionally causes.
[ January 21, 2004, 16:43: Message edited by: cpagano ]
01-21-2004, 09:39 PM
no prob smile.gif
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