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View Full Version : Attrition Rules (again..)


Kvenulf
02-10-2005, 11:46 AM
I've mucked around with attrition rules, but have had problem with them. After trying out the attrition rules from the resources page, this was my version.
Each element can suffer a number of attrition points equal to the figures on the base. When an element suffers a recoil result, it loses 1 point (mark a fig). If two elements have a tie, both lose 1 point. Each point lost results in a "-1" modifier to CF. If a figure loses all of its points, and then loses one more, it flees like psiloi (600p). It may pass through friendly elements when it flees, but inflicts 1 point on the element passed through!
Elements may regain attrition points. Each bound, if the element has not moved, and is at least 600p from the nearest enemy element, it recovers 1 point. If the General spends PIPs to rally it, it regains all lost points, but, again, must be 600p from the nearest enemy and not move. Note that each element must be rallied seperately, and some situations will require multiple PIPs (Hordes, further than 1200p from Gen, etc).
8Bw suffer one "-1" per two points lost.
El cause 2 points if they flee through another element.

Kvenulf
02-10-2005, 11:51 AM
Sorry, my incompetence knocked off the last couple of sentences.
Ps and Lh do not cause losses when they flee.
Supporting elements do not lose points from push backs, etc, but almost certainly do from the flight of forward elements.
An element is never forced to flee due to a draw result; ignore it if this happens.
I think these rules give 8Bw a bit more value, and makes 4Ax slightly tougher than 3Ax, etc. It makes chariots and elephants brittle, but, I think, in a realistic fashion.
Let me know what you think!