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von minx
07-21-2005, 10:36 AM
Hi guy's!

I have been thinking about a 20mm samurai campaign
ever since i bought the new zvezda 20mm plastic samurai kits. they work perfectly with DBA rules and although some people think metals are better, these plastics look very realistic and are in more elaborate poses.
I have bought tonnes of them, around 20 boxes 14foot and 6cavalry.
want to have a multiplayer campaign with my friends.
The idead is that each of us has a small army of warriors and peasants (ashigaru). We can fight a risk like campaign using our own fictional maps.
The idea is that all of us are rival clans and we can all fight one another make allies, sieze trade routes etc.
If a clan wins a certian number of victories, say 5 they can get bonus attacks for thier warriors.
If a clan loots a certain number of trading posts they can aquire better equipment. e.g Arquebuses or cannons.
Clans can form multi-clan alliances against others.

The campaign is still in the preparation stages.
If any of you have better ideas or just have some hints and tips let me know.

Since i'm fairly new to the form and of a young age it would be nice if older more experienced members could let me know what they think of my plans.
I've always been interested in samurai and ninas this could be qiute fun!

imported_adsarf
07-21-2005, 03:00 PM
It sounds like a very ambitious plan von Minx, not to mention a lot of painting to get 20 boxes of samurai done (I agree with you, they are fantastic figures. There is nothing better available in metal, or any other material).

If you are young, you may have an advantage because your friends will have time to play in a really big game like this. Older people tend to be attracted to shorter games that can be finished in a limited amount of time (they will claim it is because they have so many responsibilities: you are free to doubt this if you wish).

However, you might still find it worthwhile to run a simpler version of the game first, with only some of your ideas in it. If this worksd well, you can run the game again with all your ideas included. That way you are less likely to have a frustrating time because all your ideas don't work perfectly first time around.

Good luck

Andrew

hammurabi70
07-23-2005, 12:32 PM
Originally posted by von minx:

Since i'm fairly new to the form and of a young age it would be nice if older more experienced members could let me know what they think of my plans.
I've always been interested in samurai and ninas this could be qiute fun! You need to write all your rules down for this to avoid dispute.

You must have a clear definition of when victory is achieved by one side or player. A critical consideration is what happens to players who do not do well.

Look at what happens in the case of extreme developments. Unlike life campaigns revolve around a few key attributes or resources. What happens when these get taken to extremes?

Kvenulf
07-24-2005, 03:36 PM
I have to agree with both previous posts. I've been developing my "campaign system" since I was 12 years old, and I'm still tinkering with it. Keep it simple and easy; build upon your experience with this one and your next can be a bit more complex and sophisticated. I've purchased dozens of other games over the years, enjoying them for themselves, but then taking things I liked from one system and seeing how I could incorporate it into my own. In this way, by tinkering and stealing other people's ideas, I've built my own campaign system. But that doesn't help you much in the short term.
Start with a game familiar to you and use that as a basis. Milton Bradley published a game first called "Shogun" and "Samurai Swords". If you have access to it, you have a basic set of rules that can then be changed to suit DBA. For example, for every three provinces held, you can build one element per turn. You might want to fiddle with the numbers, but that's the rough idea. Take a look at www.eaglegames.net; (http://www.eaglegames.net;) they produce a number of board games, and, under "assets and Components", they often have downloadable rules sets. None of them fit your Japanese campaign exactly, but some of the ideas may work.
Gambatte!!!

Matt D
07-25-2005, 05:25 PM
Here's a system you could build apon to make your rules. You'd definatly want to change some stuff though...

http://www.juniorgeneral.org/barons/barons.html