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Chris Brantley
07-29-2003, 04:52 AM
I am working on an idea for a tabletop campaign game set in Dark Ages England (circa 500 AD) and featuring the legendary King Arthur. I want the campaign/game to accomodate six players, who would move and fight battles on a large map of Britain. The idea is to conduct the entire campaign during a six hour convention time slot.

I'd appreciate any feedback or suggestions you may have on:

1) What six armies/nations should be represented in the campaign.

2) What special rules can be added to add some semi-historical flavor to the campaign/game.

3) Would you have turns set in seasons, years or months?

4) What special games mechanisms or rules would you recommend to facilitate the translation of this campaign to the tabletop?

Re: players for the campaign, I am leaning toward a Northern and a Southern Briton (Strathclyde and Dummnonia?), a Pict, two Angles/Saxons/Jutes (Aelle in Sussex and Hengist and Horsa in Kent), and then either a Welsh kingdom (e.g. Powys) or Dalraida.

Kachoudas
07-29-2003, 06:39 AM
Basic, but why not add a Kn/Bd element for the knights of the round table ? If I remember correctly, the other armies doesn't have Kn or Bd in large numbers.

This element can't be bought back if lost, there can be only one.
Each campaign round, Arthur test for them. On a certain chance (that may increase with time), the best of them goes on a personnal quest for the Holy grail and the element becomes Cv.

Ares
07-29-2003, 01:12 PM
Your question reminded me of some maps I ran across and saved in the past. You might already have these, or something similar, but here they are anyway.

One depicts the general routes of the Germanic and Irish invasions circa 500 AD, and the other shows what I presume are the British place-names for various regions throughout Britain in the later 5th century.

http://historymedren.about.com/gi/dynamic/offsite.htm?site=http://www.britannia.com/history/500.html

http://historymedren.about.com/gi/dynamic/offsite.htm?site=http://www.britannia.com/history/ebkmap.html

I hope those spark an idea for organizing the campaign (if you haven't seen them already).

Eric

[ July 29, 2003, 10:18: Message edited by: Ares ]

Joe Mauloni
07-29-2003, 06:39 PM
3) Would you have turns set in seasons, years or months? I have been toying with campaign rules myself and was considering seasonal turns with a variable action/movement allowance for each season i.e. 3 summer, 2 spring/fall, 1 winter.
It would depend on whether you were using a hex map or one divided into areas.

2) What special rules can be added to add some semi-historical flavor to the campaign/game. Are you envisioning an historical Romano-British setting or a high medaeval fantasy?
Representing personalities (Merlin, Morgana etc.) might add the appropriate feel. Are you familiar with "Kingmaker" by Avalon Hill? A simplified version of that system might allow for interesting events (and treachery :D )

Marlborough
07-29-2003, 08:26 PM
1) What six armies/nations should be represented in the campaign.


1.Dumnonia (Arthur, South Western Tip)
2.Gwent (Tewdric)
3.Powys (Forgotten)
4.Saxons Based in the South East (Forgoten leader, could be Cedric)
5.Angles Based around East Anglia(Forgotten leader again, doh)
6.Irish Black Sheild Raiders

This will focus your campaign on the Southern part of the British isles (Will go no where near Scotland), but unless you made all the British Kingdoms one nation (historicaly inaccurate) then you will need more than 6 nations to represent the whole British Isles.

I will see if I can find a Map for you.

Hope that Helps

Chris Brantley
07-30-2003, 10:01 PM
Originally posted by Ducks Bellorum:
Are you envisioning an historical Romano-British setting or a high medaeval fantasy?
Thinking mostly historical (no Merlins or magical Druids), but with some special touches, such as rules for personalities or special events.

King Arthur for fun, but actually have in mind a setting based on Ambrosius Aurelianus campaigns against the Angles/Saxons of 460-470 AD.

Chris Brantley
07-30-2003, 10:06 PM
By the way, if you are into Arthur, here is a great reference site: http://www.britannia.com/history/h12.html

Note all the contendors at http://www.britannia.com/history/arthur/kaking.html, including one of my favorates -- Lucius Artorius Castus, the Roman commander whose Sarmatian equites restored the northern frontier after it was overrun by Scots and Picts.

Joe Mauloni
07-30-2003, 11:15 PM
If you can get a copy of Simon MacDowall's "Romans, Goths and Huns" there is a multiplayer scenario which I think is entitled Warlords and Rebels. In brief, there are a number of sides (local mercenary,Goth raiders, Alan raiders, Roman field force, baucaudae and one hard-pressed limitanei commander trying to keep a lid on it all) with conflicting victory point awards. I've never actually played the scenario but it looks quite interesting and final victory is only partially dependant on military success. It should be relatively easy to adapt to a larger scale. If your intersted, let me know.
Good hunting!
Joe Mauloni

Jeff Caruso
07-31-2003, 12:23 AM
Chris,

I would think one factor that should be worked in is intrigue or backstabbing.Everyone scrambling for advantage over the other guy, even erstwhile allies.

Jeff

orca
07-31-2003, 03:36 PM
As far as specific armies/nations go, here is suggestion

1. Saxons west (Cerdic) - 2/73
2. Saxons east (Aelle) - 2/73
3. Picts (Voltadini?)- 2/68b
4. Arthur 2/81c (Kn option)
5. Cornwall(King Mark) 2/81c (no KN)
6. Scot-Irish (either Dal Riata or Irish raiders) 2/54b

From what I have learned, Arthur/Artorius was an appointed power in the Roman hierarchy, while King Mark of Cornwall was the highest royalty left of the previous system. He was considered Artorius a rival.