View Full Version : Uphill advantage
Couer de Lion
07-13-2003, 08:43 PM
Do any of you know how the game machine determines which unit gets the +1 modifier for fighting from uphill?
There have been one or two times when I have seen the advantage go one way when I thought it was almost certainly going to go the other and didn't even bother to look more carefully until afterwards. The difficult calls are those where contour lines pass through the line of combat.
Cheers for any suggestions smile.gif
Richard III
07-14-2003, 08:24 AM
It often seems that the programme uses the rear edges to determine uphillness, though sometimes it seems to use the centre of the element!
One of the oldest suggestions to the Team was to have an indicator appear on an element when it is uphill of a potential element, like for BG and Rd.
RIII
Kachoudas
07-14-2003, 08:34 AM
Originally posted by Richard III:
(..)
One of the oldest suggestions to the Team was to have an indicator appear on an element when it is uphill of a potential element, like for BG and Rd.
RIII When two elements are in (front) combat contact, the double arrows sign between them is black toward the downhill element. It appears before you validate your move, so you can cancel it.
I'm surprised you don't know this one ;) are you speaking of something else ?
Using this, and carefully reading the contour lines helps a lot. The contour line are rarely (and it's a good thing) round shaped. Most of them have small "valleys" or "creeks" (lacking english there), were an element can find a very local uphill position, while he is downhill with regard to the full hill.
but I don't know how exactly it is calculated. For myself, I appreciate the element of incertitude that this create. But I understand that one can't be satisfied with that.
[ July 14, 2003, 05:36: Message edited by: Kachoudas ]
Couer de Lion
07-14-2003, 10:52 AM
Originally posted by Kachoudas:
</font><blockquote>quote:</font><hr />Originally posted by Richard III:
(..)
One of the oldest suggestions to the Team was to have an indicator appear on an element when it is uphill of a potential element, like for BG and Rd.
RIII When two elements are in (front) combat contact, the double arrows sign between them is black toward the downhill element. It appears before you validate your move, so you can cancel it.
I'm surprised you don't know this </font>[/QUOTE]I think both myself and RIII refer to other situations where an indicate is useful.
a) You position an element expecting it to have an uphill advantage against a potential attack. Your opponent then can see how the black arrow appears and if your judgement was wrong, takes advantage of it
b) Flank or rear attacks do not (which turn the element) will not show the black arrow until after you have finished your movement phase.
Richard III
07-16-2003, 10:49 AM
Originally posted by Kachoudas:
I'm surprised you don't know this one ;) are you speaking of something else ? As Curdle Lyon says, what we want is an indicator that the position our troops have taken up on a hill on bound 3 will be uphill of an enemy that will assault their position on bound 13 (given the scale of a bound it seems unlikely that plate tetonics would interfere).
RIII
Ambiorix
07-16-2003, 10:55 AM
I asked a similar question and here is a link to the responses to my question that may help.
http://www.fanaticus.org/boards/ultimatebb.php?ubb=get_topic;f=18;t=000213
Kachoudas
07-16-2003, 11:34 AM
Originally posted by Richard III:
(....)(given the scale of a bound it seems unlikely that plate tetonics would interfere).
RIII I was told that in DBA 2, there was something like "puppets governements" installed in the time scale of a bound in BUAs. Is it right ? If so, I believe that plate tectonic could as well be implemented. ;)
The suggestion is a good one but I doubt we can get it before the said tectonics change all the maps. :rolleyes:
Ambiorix
07-16-2003, 11:58 AM
Originally posted by Kachoudas:
I was told that in DBA 2, there was something like "puppets governements" installed in the time scale of a bound in BUAs. Is it right ? If so, I believe that plate tectonic could as well be implemented. ;)
How about a horn blowing option so that the "walls" of a BUA or camp can come crashing down (biblical reference). smile.gif
xeswop
07-16-2003, 07:59 PM
This is to represent the very rare occasion when citizens would betray the city to an invader. There is not an election or even a siege. In some very specific circumstances the Built Up Area goes over to the enemy. It is such a rare event I do not recall every hearing of it happening in a game. It is about the smallest part of 2.1 to be concerned with. redface.gif
Originally posted by Kachoudas:
</font><blockquote>quote:</font><hr />Originally posted by Richard III:
(....)(given the scale of a bound it seems unlikely that plate tetonics would interfere).
RIIII was told that in DBA 2, there was something like "puppets governements" installed in the time scale of a bound in BUAs. Is it right ? If so, I believe that plate tectonic could as well be implemented. ;)
The suggestion is a good one but I doubt we can get it before the said tectonics change all the maps. :rolleyes: [/</font>[/QUOTE]
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