View Full Version : Tereain Tweaks
Redwilde
03-21-2012, 07:36 PM
I was just making up a stack of road for my pile of convention terrain, and prefer geographiically plausible terrain, so mine wiggle about a little bit.
In the interests of ecouraging interesting looking terrain I'd recommend deleting the phrase "bending only to avoid terrain features".
Also making up some waterways and lakes. I've been a scofflaw all along and kept lakes. I have no idea why they were removed from geography in 2nd edition.
lkmjbc
03-21-2012, 08:41 PM
I'll stir up even more trouble. Has anyone considered adding linear terrain features for 2.2+. I know that this is late in the design process... but hedges would be an interesting add as well.
I do think that impassable areas... lakes and such should be considered as well.
Joe Collins
dbawilliam
03-21-2012, 09:12 PM
I'll stir up even more trouble. Has anyone considered adding linear terrain features for 2.2+. I know that this is late in the design process... but hedges would be an interesting add as well.
I do think that impassable areas... lakes and such should be considered as well.
Joe Collins
Also low stone wall rectangles around agrarian areas -- goes way back.
winterbadger
03-21-2012, 11:24 PM
Also low stone wall rectangles around agrarian areas -- goes way back.
I think those are covered by the whole concept of BG (rough, in this case).
Redwilde
03-21-2012, 11:53 PM
I think those are covered by the whole concept of BG (rough, in this case).
Yup. At this ground scale small walls just blur into the whole area of the rough ploughed fields, or unfortified village/woods.
ferrency
03-22-2012, 09:40 AM
In the interests of ecouraging interesting looking terrain I'd recommend deleting the phrase "bending only to avoid terrain features".
Technically it doesn't say "bad going terrain features," so you should be able to bend a road anywhere you want, since good going terrain features don't need to be explicitly represented.
As far as I'm concerned, anyone who stops you from using a curvy road is being too picky. I'm not against the change you suggest, but it never would have occurred to me to disallow a road that wasn't perfectly straight.
Alan
winterbadger
03-22-2012, 10:52 AM
Technically it doesn't say "bad going terrain features," so you should be able to bend a road anywhere you want, since good going terrain features don't need to be explicitly represented.
Why, Alan, I think I need a microscope to see the hair you just split! :silly
As far as I'm concerned, anyone who stops you from using a curvy road is being too picky.
Alan, you're quite mad! Next you're going to say that you would allow players to put down roads that aren't mid-brown! :rotfl
I'm not against the change you suggest, but it never would have occurred to me to disallow a road that wasn't perfectly straight.
I agree. I think it's an attempt to nod to the idea that roads shouldn't wind all over the map in ways that allow players gamey stratagems (as opposed to legitimate, historical stratagems, which don't include road-building the night before a battle. :) ) But, like a good many of PB's attempts to close off gamey play, it doesn't appear terribly clearly thought out and ends up with unintended consequences.
DGove
03-22-2012, 12:23 PM
With regards to bendy roads, why not apply the same restrictions on roads as rivers have?
Something like the total length of the river cannot be more than one and a half times the length of a board edge. A simple solution as the rules are already written, so all that is needed is a line to say that this applies to roads as well.
Derek
david kuijt
03-22-2012, 12:24 PM
With regards to bendy roads, why not apply the same restrictions on roads as rivers have?
Something like the total length of the river cannot be more than one and a half times the length of a board edge. A simple solution as the rules are already written, so all that is needed is a line to say that this applies to roads as well.
Nice and simple.
Redwilde
03-22-2012, 12:39 PM
Sounds good Derek. Also keeps them geographically plausible on the other extreme too.
DGove
03-26-2012, 04:43 AM
Nice and simple.
Sounds good
Well, that's my quota for good ideas for this year used up. Expect a return to the usual dumb questions and misunderstandings for the remaining nine months of 2012... :D
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