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Martyn
02-07-2012, 07:51 AM
Had a chance to try a Knight/Pike interaction. Scots Common Vs Early Crusader.

The Scots were invaders with an 8 Pike option. Crusaders laid out minimal terrain with a Road. Crusaders deployed at the 3BW line, Scots as far back as possible to use a gentle hill in one corner.

Crusaders advanced and by the 3rd move were in Bw range to soften up the pike block in the centre. Using the road a Crusader Sp column moved quickly to try to out flank the Pike block. The Scots Kn(G) moved up to intercept. The first combat resulted in a draw (the unmodified die 2/2), the second destroyed the Kn (2/1) as the Sp column had shaken out to give double overlaps.

After a couple of rounds of Bw fire to disorder the Pk block the main Crusader Kns went in (5th move) as two pairs hitting the end Pks to get an overlap. These two combats gave Pk victory (6/3 and 6/2) the Crusader Gen only just avoided being skewered.

Crusader Kns charged back in (6/3 and 1/3) giving a Pk victory (Kn recoil) and a Kn victory (Pk destroyed).

Combat continued with the next round of Kn/Pk (6/2 and 2/4) giving Pk victory (Kn destroyed) and Kn victory (Pk destroyed).

With the loss of the general that gave the Crusaders the day 4-1 (7th move).

Not sure how representative this was. The loss of the Scots Gen and subsequent poor Pips rather hampered them but favourable combat dice kept them in the fight (six combats, Pk won 4, Kn 2).

Will have to try again to see what happens.

Snoopy
02-07-2012, 01:07 PM
Is it really possible to get an accurate read type x vs type y when you have the fog of war of dice rolls. Also the generals placement and movement to get a more favorable advantage in HtH.

Snoopy

Martyn
02-07-2012, 01:49 PM
Is it really possible to get an accurate read type x vs type y when you have the fog of war of dice rolls. Also the generals placement and movement to get a more favorable advantage in HtH.

Snoopy

Not really, unless you can play test the game a 100+ times.

What it does do is help to build a picture which others can compare with their own efforts to see if there is a pattern developing.

elsyr
02-09-2012, 11:51 AM
It should, however, be possible to identify by playing test games, the situations that are occurring most frequently. Given that, it should be relatively straightforward to determine what the mean results in those specific situations would be.

Doug

Martyn
02-09-2012, 01:50 PM
I had a chance to have another bash at this match up.

This time the Scots got terrain placement so gave themselves plenty of hiding places. Army selection this time was Scots pike light (only 6 :eek).

Due to better terrain for the Scots there was no Kn/Pk action. The Kn slaughtered the Wb whilst the Pk did for the Sp. End result 4-3 to the Scots.

One interesting point was the pursuit by the Pk. It was the pressure on the Sp which did for them. One combat went for 5 phases each time the Sp got recoiled and the Pk pursued, it meant that the combats continued until the Sp were destroyed meanwhile pips were available elsewhere to get the extra elements for the win.

The game lasted for a full 5 moves with both sides deploying well up, even so there was some pre-contact manoeuvring. Combats started at the top of the 3rd, so I had 6 phases of combat.