Jim Wright
12-30-2011, 03:33 AM
Peloponnesian War Campaign.
This a variant of Cromwell's "War of the Roses Campaign Idea" posted on 2011-12-21 on the Fanaticus forum under the Campaigns topic. Thanks for the idea, Cromwell.
Cards.
------
3 x 5 cards work well for the City cards and Oracle deck.
Make 1 card and 1 marker for each City. Put the City name on 1 side of the card and on 1 or 2 sides of the markers.
Cities.
-------
Thebes
Argos
Corinth
Megara
Chalcis
Ambracia
Sicyon
Decelea
Potidaea
Pydna
Amphipolis
Tanagra
Epidaurus
Oenophyta
Coronea
Nisaea
Miletus
Priene
Eretria
Plataea
Ephesus
Oenoe
Mytilene
Abydos
Make 1 marker for each Spartan and Athenian Leader. Put their name on 1 or 2 sides of their marker.
Spartan Leaders.
----------------
Archidamus
Brasidas
Lysander
Athenian Leaders.
-----------------
Pericles
Cleon
Demosthenes
Make 80 Oracle cards. The Oracle cards consist of 16 MISFORTUNE cards, 10 FREE MOVE cards, 4 TREASON cards, and 50 NO EFFECT cards.
Each Misfortune card has 3 City names. Just write three City names on each Misfortune card spreading the cities evenly among the cards. Each city's name will be on two different cards. It is easy. Take the first blank Misfortune card. Write the first city name on it. Take the second blank Misfortune card. Write the second city name on it. Continue through the city name list and blank Misfortune cards. The 17th city name goes on the first Misfortune card. The 18th city name goes on the second Misfortune card. Go through the city name list twice. You will end up with the 16 Misfortune cards having 3 names each.
Elements.
---------
Use the following as the pool of elements from which to draw elements to form an army. Each player has the same pool. To make an army simply choose what elements you want in your army. Army size will be 12, 8, or 4 elements depending on the number of City cards a player has.
12 x 4Sp. Can be the General.
3 x 2Ps.
1 x 3Ax.
1 x 3Cv. Can be the General.
2 x 2LH.
Set up.
----------------
One player is Athenian Empire, aka the Delian League. The other player is the Sparta Alliance, aka the Peloponnesian League. Deal out the City cards to each player. Each player should have 12 City cards. Give each players the appropriate Leader markers.
Playing the Campaign.
---------------------
Before each battle each player rolls a D6. High roller is the attacker. Low roller is the defender. Proceed with terrain setup.
The first battle is set up as a normal DBA battle with 12 elements in each army. Each player select their elements from the element pool. Each player selects 3 of their cities to take part. Select 3 city markers and place them directly behind an element, marking that element as representing the city in the battle. Designate one element of the appropriate type as the General. The Generals' element must be one of the marked City elements. Place the matching City cards off to one side of the board.
If you wish you can place one Leader counter with one of the marked City elements. If you do, your army can add 2 to each PIP roll as long as the total does not exceed 6.
The battle is played out as a normal DBA battle. Any marked City element that is destroyed has its card removed and placed in the Defeated pile. If an element with an attached Leader is destroyed the attached Leader is removed from the game.
Battle victory conditions are the normal DBA victory conditions.
At the end of the battle any marked City element on the losing side that is still in base to base contact with an element of the winning side is captured along with any attached Leader. Base to base contact means any edge or corner of one element in contact with any edge or corner of an opposing element.
For each captured element, roll a D6.
A result of 1 - 3 means the City captives are released. Their City card is placed in the Uncommitted pile.
A result of 4 - 6 mean the City captives are executed. Their City card is placed in the Defeated pile.
When a Leader is captured he is always executed. Remove the Leader marker from the game.
Any remaining City cards on the loser's side are transferred to the Uncommitted pile. This represents them losing heart and having had their forces depleted. Any surviving Leader is kept by the loser.
After the battle each player draws 1 Oracle card.
If the Oracle card is a NO EFFECT card, it is discarded.
If the Oracle card is a MISFORTUNE card, roll a D6 for each City named on the card.
1-4 the City card is placed the Uncommitted pile.
5-6 the City card is placed the Defeated pile.
If the Oracle card is a TREASON card, shuffle your City cards. Let your opponent pick a card. That City card is placed in the Defeated pile.
If the Oracle card is a FREE MOVE card, you can draw a City card randomly from the Uncommitted pile. Then roll a D6. On a result of 1, the City promptly goes over to the other side. Hand your opponent the City card.
The object of the game is to be the only side with at least 1 Leader AND 1 City.
The game is lost if all your Leaders are dead or if you have no City cards after drawing an Oracle card.
You may include 1 Leader in a battle if you wish. If you did not use one in the previous battle you must roll for his presence at the next battle. Roll a D6. On a result of 3 - 6 a Leader must appear in the next battle. You may chose which Leader appears.
If the Oracle pack runs out, shuffle the discard pile and use again.
There will come a time when a player has less than 3 City cards. If he has 2 City cards he can only field 8 elements in his army. If he has 1 City he can only field 4 elements in his army. The players can choose any elements from the element pool they want to make up their army.
There is no real record keeping so the campaign can be saved by simply storing the cards in envelopes marked according to their correct piles. The envelopes are labeled Player 1, Player 2, Oracle, Oracle Discard, Uncommitted, Defeated. It can then be resumed as required.
For a shorter campaign use only 12 City cards, this gives 6 cards a side at the start.
Enjoy.
Jim
This a variant of Cromwell's "War of the Roses Campaign Idea" posted on 2011-12-21 on the Fanaticus forum under the Campaigns topic. Thanks for the idea, Cromwell.
Cards.
------
3 x 5 cards work well for the City cards and Oracle deck.
Make 1 card and 1 marker for each City. Put the City name on 1 side of the card and on 1 or 2 sides of the markers.
Cities.
-------
Thebes
Argos
Corinth
Megara
Chalcis
Ambracia
Sicyon
Decelea
Potidaea
Pydna
Amphipolis
Tanagra
Epidaurus
Oenophyta
Coronea
Nisaea
Miletus
Priene
Eretria
Plataea
Ephesus
Oenoe
Mytilene
Abydos
Make 1 marker for each Spartan and Athenian Leader. Put their name on 1 or 2 sides of their marker.
Spartan Leaders.
----------------
Archidamus
Brasidas
Lysander
Athenian Leaders.
-----------------
Pericles
Cleon
Demosthenes
Make 80 Oracle cards. The Oracle cards consist of 16 MISFORTUNE cards, 10 FREE MOVE cards, 4 TREASON cards, and 50 NO EFFECT cards.
Each Misfortune card has 3 City names. Just write three City names on each Misfortune card spreading the cities evenly among the cards. Each city's name will be on two different cards. It is easy. Take the first blank Misfortune card. Write the first city name on it. Take the second blank Misfortune card. Write the second city name on it. Continue through the city name list and blank Misfortune cards. The 17th city name goes on the first Misfortune card. The 18th city name goes on the second Misfortune card. Go through the city name list twice. You will end up with the 16 Misfortune cards having 3 names each.
Elements.
---------
Use the following as the pool of elements from which to draw elements to form an army. Each player has the same pool. To make an army simply choose what elements you want in your army. Army size will be 12, 8, or 4 elements depending on the number of City cards a player has.
12 x 4Sp. Can be the General.
3 x 2Ps.
1 x 3Ax.
1 x 3Cv. Can be the General.
2 x 2LH.
Set up.
----------------
One player is Athenian Empire, aka the Delian League. The other player is the Sparta Alliance, aka the Peloponnesian League. Deal out the City cards to each player. Each player should have 12 City cards. Give each players the appropriate Leader markers.
Playing the Campaign.
---------------------
Before each battle each player rolls a D6. High roller is the attacker. Low roller is the defender. Proceed with terrain setup.
The first battle is set up as a normal DBA battle with 12 elements in each army. Each player select their elements from the element pool. Each player selects 3 of their cities to take part. Select 3 city markers and place them directly behind an element, marking that element as representing the city in the battle. Designate one element of the appropriate type as the General. The Generals' element must be one of the marked City elements. Place the matching City cards off to one side of the board.
If you wish you can place one Leader counter with one of the marked City elements. If you do, your army can add 2 to each PIP roll as long as the total does not exceed 6.
The battle is played out as a normal DBA battle. Any marked City element that is destroyed has its card removed and placed in the Defeated pile. If an element with an attached Leader is destroyed the attached Leader is removed from the game.
Battle victory conditions are the normal DBA victory conditions.
At the end of the battle any marked City element on the losing side that is still in base to base contact with an element of the winning side is captured along with any attached Leader. Base to base contact means any edge or corner of one element in contact with any edge or corner of an opposing element.
For each captured element, roll a D6.
A result of 1 - 3 means the City captives are released. Their City card is placed in the Uncommitted pile.
A result of 4 - 6 mean the City captives are executed. Their City card is placed in the Defeated pile.
When a Leader is captured he is always executed. Remove the Leader marker from the game.
Any remaining City cards on the loser's side are transferred to the Uncommitted pile. This represents them losing heart and having had their forces depleted. Any surviving Leader is kept by the loser.
After the battle each player draws 1 Oracle card.
If the Oracle card is a NO EFFECT card, it is discarded.
If the Oracle card is a MISFORTUNE card, roll a D6 for each City named on the card.
1-4 the City card is placed the Uncommitted pile.
5-6 the City card is placed the Defeated pile.
If the Oracle card is a TREASON card, shuffle your City cards. Let your opponent pick a card. That City card is placed in the Defeated pile.
If the Oracle card is a FREE MOVE card, you can draw a City card randomly from the Uncommitted pile. Then roll a D6. On a result of 1, the City promptly goes over to the other side. Hand your opponent the City card.
The object of the game is to be the only side with at least 1 Leader AND 1 City.
The game is lost if all your Leaders are dead or if you have no City cards after drawing an Oracle card.
You may include 1 Leader in a battle if you wish. If you did not use one in the previous battle you must roll for his presence at the next battle. Roll a D6. On a result of 3 - 6 a Leader must appear in the next battle. You may chose which Leader appears.
If the Oracle pack runs out, shuffle the discard pile and use again.
There will come a time when a player has less than 3 City cards. If he has 2 City cards he can only field 8 elements in his army. If he has 1 City he can only field 4 elements in his army. The players can choose any elements from the element pool they want to make up their army.
There is no real record keeping so the campaign can be saved by simply storing the cards in envelopes marked according to their correct piles. The envelopes are labeled Player 1, Player 2, Oracle, Oracle Discard, Uncommitted, Defeated. It can then be resumed as required.
For a shorter campaign use only 12 City cards, this gives 6 cards a side at the start.
Enjoy.
Jim