Chris Brantley
03-18-2006, 01:01 PM
There are lot of figures out there, and i won't name names, that are more crudely sculpted or have less detail than the norm. They also tend to be on the less expensive end of the scale, which makes them attractive for gamers on a budget. So the question is, how can you make great looking elements out of less then compelling figures. Paul Hannah's tips in another thread prompted this question. Here are some ideas, and I invite the Fanatici to add their own tips and techniques.
1) Shields -- for characters bearing shields, the shield is the most visible part of the figure. Spend extra time with the shield designs and/or usie nice looking shield transfers or rub-ons in order to kick your figures up a notch.
2) Basing -- a great basing job will raise the overall visual impression of your figures..and may be the single most important thing you can do to make poor figures pop.
3) Flags and banners -- use lots of flags and banners, especially for medieval period troops.
4) Shading -- The Miracle Dip or similar shading techniques will create a visually appealing contrast on "roughly" carved figures (i.e. figures with lots of folds, crevices and other rough sculpting detail that just doesn't look right until painted up.)
5) Blacklining -- for figures that are smoothly carved with limited or flat details (i.e. no deep crevices), try the blacklining technique to create contrast. A variation on this is to undercoat the figures black, and then carefully paint on the colors, leaving black exposed at key transition points.
Any other thoughts?
1) Shields -- for characters bearing shields, the shield is the most visible part of the figure. Spend extra time with the shield designs and/or usie nice looking shield transfers or rub-ons in order to kick your figures up a notch.
2) Basing -- a great basing job will raise the overall visual impression of your figures..and may be the single most important thing you can do to make poor figures pop.
3) Flags and banners -- use lots of flags and banners, especially for medieval period troops.
4) Shading -- The Miracle Dip or similar shading techniques will create a visually appealing contrast on "roughly" carved figures (i.e. figures with lots of folds, crevices and other rough sculpting detail that just doesn't look right until painted up.)
5) Blacklining -- for figures that are smoothly carved with limited or flat details (i.e. no deep crevices), try the blacklining technique to create contrast. A variation on this is to undercoat the figures black, and then carefully paint on the colors, leaving black exposed at key transition points.
Any other thoughts?