Gary
07-21-2011, 09:13 AM
I am putting together a wargame campaign management system and was wondering if anyone on these lists would be interested in it.
It uses a square grid rather then hex (simpler, but I'll upgrade if I ever get around to it and the demand is there). You define you map and can set up how far each troop type can move in each type of terrain (terrain is currently fixed but troops types are definable). As game builder you enter an email address for each player, they then define their army and set where each unit starts. This simply holds unit name, troop type and location so you can use any game system to fight the battles.
Then each player issues movement orders for each unit each turn and when all orders are in the turn is processed. Fight battles and adjust armies as necessary then on to the next move.
It's still in last stage of development for beta but thought I'd see if anyone was interested in having a look.
G
It uses a square grid rather then hex (simpler, but I'll upgrade if I ever get around to it and the demand is there). You define you map and can set up how far each troop type can move in each type of terrain (terrain is currently fixed but troops types are definable). As game builder you enter an email address for each player, they then define their army and set where each unit starts. This simply holds unit name, troop type and location so you can use any game system to fight the battles.
Then each player issues movement orders for each unit each turn and when all orders are in the turn is processed. Fight battles and adjust armies as necessary then on to the next move.
It's still in last stage of development for beta but thought I'd see if anyone was interested in having a look.
G