The DBA Resource PageVariant Rules
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| 1 | Invader army movement (roll pips and move) |
| 2 | Defender army movement (roll pips and move) |
| 3 | Invader army engages in distance shooting (and directs order of missile fire) |
| 4 | Defender engages in distance shooting (and directs order of missile fire). |
| 5 | Invader resolves close combats (and directs sequence of combat resolution). |
| 6 | Defender resolves close combats (and directs sequence of combat resolution). |
Any or all eligible elements can move, engage in close combat or distance shoot within their segment, provided there are sufficient PIPs for the desired movement and the prerequisites for close combat or distance shooting are otherwise satisfied. You do not need PIPs to engage in combat or shooting segments.
Forthcoming. See also related discussion in the Fanaticus Forum.
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Last Updated: Jan. 15, 2002
Comments, suggested additions, and/or critiques welcome. Direct them to Chris Brantley at brant@erols.com.