Challenge Combat
By Mark Cordone
Rules Variants Resources Fanaticus
In accounts of Ancient and Dark Age battles one often reads of challenge
fights between the generals and/or a champion of the army. The following variant is
offered as a quick and easy way to simulate this.
Both players should agree, and it is recommended that this variant only be used for armies from DBA Book one and three, with the negative effects of avoiding the challenge being ignored for generals (only) of "professional" armies, such as the Romans
towards the end of the Republic, or Persian and some Egyptian armies due to the deified status of the King.
Both players roll 1D6 with the highest roll having the option to issue
a challenge first. In case of a tie, the defender has the first
choice. The player may choose to issue a challenge from his general
to personal combat with the enemy general, or he may have
his champion issue a challenge to fight the enemyís champion. His opponent must
then decide to accept the challenge, or refuse it but may not then
issue a challenge of his own.
If the other player accepts the challenge then both roll 1d6, with the highest roll winning the combat. The loser then rolls a die, if the roll is equal to or lower
than the number he lost by he is killed, if higher he is badly wounded
and can not take part in any battles until next year. If the result
is a tie then both combatants manage to slay
each other.
If the first player elects not to issue a challenge then the second
player may do so, giving the first player the option of accepting or
declining only. If there were no challenges, or after the challenge
has been resolved, the battle proceeds normally.
Effects Of Challenge Results
Generals: If a general is slain, then that army is without a general
for the battle, and he counts as lost for determining victory. If the
general is wounded he may nominate one of his subordinates to command
the army, negating the PIP penalty for the general being lost, but he
still counts as 1 element lost for victory determination. If the general
refuses the challenge it will reflect poorly on him,
and his men will think him a coward. As a result, the
general's element loses its +1 modifier for the battle.
Champions: If both champions are slain then there is no effect on the
armies. A general who refuses to accept a championís challenge passes
the initiative to his enemy, who then moves first in the opening bound
of the battle. If an armies champion is slain it is considered a bad
omen or the army, and a good one for the enemy. As a result, the
enemy general may re-roll any one die roll for PIPís or combat during
the battle, but the general must take the second roll. This reflects
the foreshadowed good/bad fortune.
Players may wish to paint up and individually base a suitably imposing
figure and name him, for their champions.
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Last Updated: 25 May 2005
Questions, comments, suggestions welcome.
Send them to Chris Brantley at brant@erols.com.
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