One of the defining battles of Medieval Russia, Kulikovo was fought on 8 September 1380 on the fields of the Kulikovo Podye near the confluence of the Nepryadva and Don rivers. The battle traces its origins to a previous battle, fought on 11 August 1378 at the Vozzha river, where the Grand Prince of Moscow decisively defeated a horde lead by Murza Begich. Bolstered by this victory and capitalizing on divisions emerging within the ranks of the Golden Horde, Dmitri Ivanovich, Prince of Moscow and Grand Prince of Vladimir, lent troops to other Russian principalities to repel horde raids on their territories, and was thus able to rally other increasingly confident Russian princes to his banner. Seeking to revenge the defeat at the Vozzha, the Khan Mamai recruited a large horde in 1380, whose size is estimated between 125,000 and 300,000. In addition to the Mongol horsemen, its ranks included Polovtsy, Khazar Turks, Circassians, Yasses, Armenians and a continent of Genoese mercenaries from the Crimea. They advanced, expecting to be joined en route by additional contingents arranged by advance with Prince Yagailo of Lithuania and Prince Oleg of Ryazan. The Russian army, estimated from 80,000 to 150,000 strong, marched to the river Don to meet them. Grand Prince Dmitri convened a council of war, and all the princes voted to cross the river and give battle on the open fields beyond. The next morning, the Russians filed across the bridge and into the Kulikovo Podye, where Dmitri arrayed his army in three lines. An outpost regiment was placed in advance across the front of the Russian army. Then the main line was composed of a large central regiment, with smaller regiments covering each flank, their flanks covered by woods in turn. A third line comprising the reserve deployed in the rear in the fields adjacent to the River Neprayadva. Acting on the counsel of his strategist, Dmitri Bodrok, Prince of Volynia, the Grand Prince concealed a picked force of cavalry under Vladimir, Prince of Serpukhov, in the woods adjacent to his left flank, covering his line of retreat.
The Russian losses were so heavy it reputedly took seven days to gather the bodies for burial. The victory, however, was considered decisive. Grand Prince Dmitri took the moniker Donsky ("of the Don") in honor of the victory. Russian historians marked the battle as a turning point in Russia's struggle with the Horde. Khan Tokhtamysh was able to regroup the Golden Horde, however, and launch a devastating raid into Russia in 1381 that ended only after the Russian princes agreed to resubmit to his suzerainty.
The ArmiesGrand Prince Dmitri Ivanovich of Vladimir with Russian allies (DBA IV/44a with 3Cv option) Khan Mamai of the Golden Horde (DBA IV/47 with 4Cb option) DeploymentRussians deploy first at or behind the line indicated on the map (9 inches from their baseline). One element of Russian cavalry (but not the CnC) can be held off-board and deployed using the special Ambush rules provided. The Golden Horde deploys next and acts as the invader. Battle MapThe battle should be fought on a 30" square board. The open gap between the woods should be no more than 20 inches at the narrowest point.
Terrain notes: The rivers represents the conjunction of the Nepryadva and Don rivers. Both rivers are considered difficult. A single bridge across the Don is indicated, near the Russian camp. Green represents areas of bad going forest. The balance of the board is plain good going.
The view of the Kulikovo Polye from across the Don (facing toward the historic battlefield) Special RulesAmbush: The Russian commander may designate one element of Cavalry as being deployed in ambush in either one of the two woods on the Russian flanks. The element is placed off table until deployed. The planned deployment location should be recorded on a concealed piece of paper during the deployment phase. The element must be placed on the table if any enemy element moves within 100P of its recorded position. Otherwise, the Russian commander may deploy the element at any point during the game as a 1 PIP move by placing it in good going, with its rear edge adjacent to the wood (at any point along the wood edge.) The Mongol player will thus have a 50% chance of guessing on which side the ambush is placed. Victory ConditionsNormal DBA. Fanatici FeedbackForthcoming. > Top of Page > Battles > DBA Resources > Fanaticus Last Update: 5 December 2005 |